Archive for the ‘Games Linux’ Category

Play Colorful console Tetris for Linux Mac and BSD ( bastet )

Tuesday, November 7th, 2017


Do you remember the bsdgames package which had the good old tetris-bsd – an ASCII tetris for terminal / console along with nethack, hunt and number of other cool ascii games? If you don't you can give a try to install the package if you don't have it yet, install it on Debian Linux / Ubuntu with.

linux:~# apt-get install –yes tetris-bsd

Then launch tetris-bsd like so:

$ /usr/games/tetris-bsd


But wait there is more just recently I found out there is a modern colorful version remake of bsd-tetris called bastet

To give it a try install it with apt-get on Deb based Linuces

linux:~# apt-get install bastet
Четене на списъците с пакети… Готово
Изграждане на дървото със зависимости       
Четене на информацията за състоянието… Готово
Следните допълнителни пакети ще бъдат инсталирани:
Следните НОВИ пакети ще бъдат инсталирани:
  bastet libboost-program-options1.55.0
0 актуализирани, 2 нови инсталирани, 0 за премахване и 1 без промяна.
Необходимо е да се изтеглят 219 kB архиви.
След тази операция ще бъде използвано 858 kB допълнително дисково пространство.
Искате ли да продължите? [Y/n] Y
Изт:1 jessie/main libboost-program-options1.55.0 amd64 1.55.0+dfsg-3 [143 kB]
Изт:2 jessie/main bastet amd64 0.43-3+b1 [75,7 kB]
Изтеглени 219 kB за 0с (220 kB/сек)     
Предварително настройване на пакети …
Selecting previously unselected package libboost-program-options1.55.0:amd64.
(Reading database … 172280 files and directories currently installed.)
Preparing to unpack …/libboost-program-options1.55.0_1.55.0+dfsg-3_amd64.deb …
Unpacking libboost-program-options1.55.0:amd64 (1.55.0+dfsg-3) …
Selecting previously unselected package bastet.
Preparing to unpack …/bastet_0.43-3+b1_amd64.deb …
Unpacking bastet (0.43-3+b1) …
Processing triggers for hicolor-icon-theme (0.13-1) …
Processing triggers for man-db ( …
Processing triggers for desktop-file-utils (0.22-1) …
Processing triggers for mime-support (3.58) …
Setting up libboost-program-options1.55.0:amd64 (1.55.0+dfsg-3) …
Setting up bastet (0.43-3+b1) …
Processing triggers for libc-bin (2.19-18+deb8u10) …

linux:~$ /usr/games/bastet


FreeBSD users can also install it either via freebsd ports :

freebsd#  cd /usr/ports/games/bastet/ && make install clean

or through binary package with:

freebsd# pkg install bastet


Mac OS X users can also enjoy it but you need to install Mac OS X home brew package manager

Once having brew command install the tiny ASCII tetris game through Mac OS X terminal with:

$ brew install basket

Enjoy bastet 🙂

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How to configure Joystick ( Gamepad ) on Debian, Ubuntu, Mint GNU / Linux easily

Thursday, November 2nd, 2017


"All work and no fun makes Jack a dull boy …."

If you own a PC joystick and you're a gamer who just migrated to GNU / Linux and you enter the wonderful world of Linux gaming (haha what wonderful world its nightmare :), perhaps you will want an easy way to make your Joystick work on GNU / Linux.

In this article I'll try my best to explain how you can relavitely easy make your Linux joystick (joy stick 🙂 ), bring you the happiness of playing old arcades in an old school joystick way.

1. Install necessery packages for joystick under Linux

gamelinux:~# apt-get install –yes joystick jstest-gtk joy2key gjoypad xserver-xorg-input-joystick \
xserver-xorg-input-joystick-dev kodi-peripherals

2. Test wherher joystick is properly detected by kernel


gamelinux:~# cat /dev/input/js0





If above cat command returns a bunch of weird signs in your terminal, that means the joystick was successfully detected and should be working.

3. Load Joystick necessery Linux modules if your Gamepad is not properly detected

Note that I assume you're super user most of below commands are preferrably to be run as root:

If you're Gamepad is not detected, you'll have to manually create /dev/input/js0

gamelinux:~# cd /dev/input
gamelinux;~# MAKEDEV js0

Further on you'll need to perhaps load at least the following 3 modules which gives support for a number of JoySticks / Gamepad devices

gamelinux:~# modprobe joydev
gamelinux:~# modprobe ns558
gamelinux:~# modprobe sidewinder
gamelinux:~# modprobe gameport

Just in case if you're planning to play old Arcade games I recommend you load also following bunch of modules:

gamelinux:~# modprobe snd-seq
gamelinux:~# modprobe 3c59x
gamelinux:~# modprobe snd-emu10k1
gamelinux:~# modprobe snd-pcm-oss
gamelinux:~# modprobe snd-mixer-oss
gamelinux:~# modprobe snd-seq-oss

If you get an error message and don't suceed to calibrate your gamepad, you need to look under to know the modules that fit your Joystick model.


For a MS Sidewinder gamepad

gamelinux:~# modprobe joydev
gamelinux:~# modprobe ns558
gamelinux:~# modprobe sidewinder
gamelinux:~# modprobe analog
## This one work only for analog pad, like joysticks

For a Logitech WingMan digital gamepad

gamelinux:~# modprobe joydev
gamelinux:~# modprobe ns558
gamelinux:~# modprobe adi
## Specific driver for Logitech gamepads

For a Logitech WingMan gamepad (analog)

gamelinux:~# modprobe joydev
gamelinux:~# modprobe ns558
gamelinux:~# modprobe analog
## Module for analog gamepads
gamelinux:~# modprobe pcigame
## Module for PCI card (??)
gamelinux:~# modprobe adi
## Module for Logitech pads

For a MS SideWinder ForceFeedBack Pro

gamelinux:~# modprobe joydev
gamelinux:~# modprobe ns558
gamelinux:~# modprobe analog
gamelinux:~# modprobe sidewinder
gamelinux:~# modprobe iforce
## Force Feedback driver
gamelinux:~# modprobe evdev


For a Guillemot dual analog gamepad (gameport, non-USB)

gamelinux:~# modprobe joydev
gamelinux:~# modprobe ns558
gamelinux:~# modprobe guillemot
gamelinux:~# modprobe analog
## to check
gamelinux:~# modprobe iforce
## to check

If auto-detect of joystick doesn't work (hopefully not your case)


gamelinux:~# modprobe usbhid
gamelinux:~# modprobe joydev


– Enable Joystick for KDE Users

Luckily though historically the kcontrol package was required but nowadays, KDE users could usually calibrate joystick via KDE K Control Centrer

To make joystick configuration permanent on Linux you need to add the modules that worked with your Joystick device to /etc/modules,

for eample I own


And my

/etc/modules file

looks like so:


gamelinux:~# cat /etc/modules

# /etc/modules: kernel modules to load at boot time.
# This file contains the names of kernel modules that should be loaded
# at boot time, one per line. Lines beginning with "#" are ignored.

In case of some problems with SoundCard conflicting joystick or the other way around you might also want to add into /etc/modprobe.d/options something similar to


gamelinux:~# vim /etc/modprobe.d/options

gamelinux:~# options snd_ens1371 joystick_port=1


4. Calibrate your joystick either using jstest / jscal commands or GNOME's jstest-gtk

To calibrate joystick in text mode use below commands


jscal /dev/input/js0
jstest /dev/input/js0

For the lazy ones you can calibrate your joystick via GNOME's graphical tool jstest-gtk



This article is just a basic explanation on how to make your joystick work, for thoroughful advanced explanation on JoySticks and Gamepads I recommend ArchLinux Wiki explanation on how to configure Gamepads

5. Create missing Symlinks from /dev/input/js0 to /dev/js0

I've personally experienced a problem with Xmame / Xmess (Multimedia Arcade Emulator) and other old arcade Virtual Machine Emulators that are supposed to recognize the joystick, but because it is common that the joystick is trying to be invoked via /dev/js0 /dev/js1 (depending on its model), but somehow this links are missing, thus I had to manually create the links with ln command, like so:

– For /dev/input/js0 to link /dev/js0


cd /dev; ln -sf /dev/input/js0;

– For /dev/input/js1 to link /dev/js1


cd /dev; ln -sf /dev/input/js1;


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How to enable Gravis UltraSound in DOSBox for enhanced music experience in DOS programs and Games

Tuesday, October 31st, 2017


Gravis UltraSound Classic


Gravis UltraSound

Gravis UltraSound or GUS is a sound card for the IBM PC compatible systems.
It was lunched in 1992 and is notable for it's ability to use real-world sound recordings (wavetable) of a musical instruments rather than artificial computer-generated waveforms.
As one of my friends used to say back then: "it sounds like a CD".

To enable GUS in DOSBox all you need to do is:

1. Download the archive with the GUS files from Extract the archive (there is already a directory in it so you don't have to create one) preferably where you keep your DOSBox stuff (like Games).

2. Find your DOSBox config file. Depending on the version or host OS, the dosbox conf file is located either inside the user profile folder or inside the same folder as dosbox.exe. In Windows 7 the config file is located at

"C:\Users\Fred\AppData\Local\VirtualStore\Program Files (x86)\dosbox.conf"

where "Fred" is your username.

In GNU/Linux it's in "/home/Fred/.dosbox/dosbox.conf" where "Fred" is your username.

The name of the conf file may also have dosbox version (for example –


Open it with a text editor like notepad (Windows) or equvalent for GNU/Linux (vi, Kate, gedit…). Locate "[gus]" section (without the quotes) and edit it so it looks like this:

#      gus: Enable the Gravis Ultrasound emulation.
#  gusrate: Sample rate of Ultrasound emulation.
#           Possible values: 44100, 48000, 32000, 22050, 16000, 11025, 8000, 49716.
#  gusbase: The IO base address of the Gravis Ultrasound.
#           Possible values: 240, 220, 260, 280, 2a0, 2c0, 2e0, 300.
#   gusirq: The IRQ number of the Gravis Ultrasound.
#           Possible values: 5, 3, 7, 9, 10, 11, 12.
#   gusdma: The DMA channel of the Gravis Ultrasound.
#           Possible values: 3, 0, 1, 5, 6, 7.
# ultradir: Path to Ultrasound directory. In this directory
#           there should be a MIDI directory that contains
#           the patch files for GUS playback. Patch sets used
#           with Timidity should work fine.


Then save the dosbox conf file.

3. Start DOSBox and mount "ULTRASND" directory to "C:".

You can do that with

mount c (directory to ULTRASND)

For example if you have extracted the archive in "C:\Games" it has created "C:\Games\ULTRASND" and the command you will have to write in DOSBox is

mount c c:\Games

(example: if your game is in "C:\Games\Heroes2" and your GUS directory is "C:\Games\ULTRSND" (if you have extracted the archive "C:\Games\") then you "mount c c:\Games" and you are set)

or for GNU/Linux if you have extracted the archive in "/home/Fred/Games" it has created "/home/Fred/Games/ULTRASND" and the command you will have to write in DOSBox is

mount c /home/Fred/Games (where "Fred" is your user name).

(example: if your game is in "/home/Fred/Games/Heroes2" and your GUS directory is "/home/Fred/Games/ULTRSND" (if you have extracted the archive" /home/Fred/Games/") in  then you "mount c /home/Fred/Games" and you are set)

You can make this automatic so you don't have to write it everytime by adding this command in the end (bottom) part of your dosbox conf file and save it.

You're practicly ready. All you need to do now is set Gravis UltraSound in your game or application setup (for example with the file "setup.exe") with IO: 240, IRQ 5 and DMA 3. If you prefer you previous sound card you can do that by selecting it again from the setup without disabling GUS from the dosbox conf file.

Happy listening!

Gravis Ultrasound


Article written by Alex

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How to install “Beneath a Steel Sky” (Freeware) PC game and add enhanced music

Monday, October 30th, 2017

Beneath a Steel Sky

Beneath a Steel Sky Screenshot 1Beneath a Steel Sky Screenshot 2






Beneath a Steel Sky (BASS) is a 1994 PC point-and-click adventure game developed by Revolution Software that has been made available as freeware for PC platforms in 2003. I really like those type of games and the sense of humour in this one is top notch. So you want to try it for yourself?

All you need to download is:

1. ScummVM

ScummVM (Script Creation Utility for Maniac Mansion Virtual Machine) is a software that allows you to play games (mainly point-and-click adventures) by interpreting the scripting languages that games use to describe the game world. You can download a version for your system from

2. Beneath a Steel Sky (BASS) for ScummVM

This is a version of the game that is made to work with ScummVM and it's a freeware. Download it from You can choose between CD or Floppy version. The Floppy version is smaller but it does not have speech (subtitles only).

3. Enchanced music (optional)

Back in the days the game was created there were a lot of sound card options and there was midi music. Some sound cards were more advanced in the midi music instruments compartment. Maybe you want that kind of enchanced sound but you don't have the hardware for it? Fortunately a guy called James Woodcock has recorded the midi tracks with powerful MIDI equipment and made them avaylable with ScummVM (thanks to the ScummVM guys too). You can download them from (Beneath A Steel Sky Enhanced Soundtrack for ScummVM) (mirror).

There are different quality versions (lossless or lossy) and different ScummVM versions. If you have downloaded the latest version of ScummVM from the link I gave you in the 1 then I recommend you to download "OGG Vorbis – Lossy (53MB) Beneath A Steel Sky – Full Soundtrack Version 1.2 (13th May, 2013)". If you are a audiophile and want only the best possible audio experience and you don't care about the bigger file size you should download the "Flac – Lossless (212MB) Beneath A Steel Sky – Full Soundtrack Version 1.2.1 (2nd Feb, 2014)" version.

How to install and start playing?

First install ScummVM. Then extract the archive with the game "Beneath a Steel Sky" in a directory of your choosing.

Then start ScummVM and choose
"Add game…".

Go to and highlight the directory you have extracted "Beneath a Steel Sky" in and click


Click "OK". The next step is optional if you want and downloaded the enchanced music.
Extract the archive with the music in the "Beneath a Steel Sky"'s directory.
Start the ScummVM program and select "Beneath a Steel Sky".

Now select [Edit Game], switch to Audio tab, tick the

"Overide Global Audio Settings" and set Sample Rate to 44kHz.

All you need now is to select the game from ScummVM and click "Start". That's it! If you want to return previous way of sound of the music just move or delete the music files from the game directory.

Happy playing!

Beneath a Steel Sky Screenshot 3

Article written by Alex

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How to turn keyboard backlight on GNU / Linux, keyboard no backlight solution

Friday, October 20th, 2017


If you're a GNU / Linux user and you happen to buy a backlighted keyboard, some nice new laptop whose keyboard supports the more and more modern keyboard growing or if you happen to install a GNU / Linux for a Gamer friend no matter the Linux distribution, you might encounter sometimes  problem even in major Linux distributions Debian / Ubuntu / Mint / Fedora with keyboard backlight not working.

Lets say you buy a Devastator II backlighted keyboard or any other modern keyboard you plug it into the Linux machine and there is no nice blinking light coming out of the keyboard, all the joy is gone yes I know. The free software coolness would have been even more grandiose if your keyboard was shiny and glowing in color / colors 🙂

But wait, there is hope for your joy to be made complete.

To make the keyboard backlight switch on Just issue commands:


xmodmap -e 'add mod3 = Screen_Lock'


# Turn on the keyboard bright lamps
xset led on

# Turns off the keyboard bright lamps
xset led off

If you want to make the keyboard backlight be enabled permanent the easiest solution is to

– add the 3 command lines to /etc/rc.local

E.g. to do so open /etc/rc.local and before exit 0 command just add the lines:


vim /etc/rc.local


xmodmap -e 'add mod3 = Screen_Lock'

# Turn on the keyboard bright lamps
xset led on

# Turns off the keyboard bright lamps
xset led off

If you prefer to have the keyboard colorful backlight enable and disabled from X environment on lets say GNOME , here is how to make yourself an icon that enabled and disables the colors.

That's handy because at day time it is a kind of meaningless for the keyboard to glow.

Here is the shell script:

sleep 1
xset led 3
xmodmap -e 'add mod3 = Scroll_Lock'

I saved it as /home/hipo/scripts/

(don't forget to make it executable!, to do so run):


chmod +x /home/hipo/scripts/

Then create  the .desktop file at /etc/xdg/autostart/backlight.desktop so that it runs the new shell script, like so:

[Desktop Entry]
Name=Devastator Backlight

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Fix dosbox – setting: cycles=auto. If the game runs too fast try a fixed cycles amount in DOSBox’s options. Exit to error: DRC64:Unhandled memory reference

Thursday, October 12th, 2017


I've recently installed Debian GNU / Linux 9.1 Stretch and on Ubuntu 16.10 Yakkety Yak and as an old school true gamer addict decided to play some games to recall the good old memories from the past of the glorious DOS games times, when all was simple people was real and there was no terrible people dividers such as Facebook  / GooglePlus, no skype fuzzy craziness and no people watching all time at their mobile smart phones like zoombies .

Well anyways, so I wanted to play my favourite DOS games Terminal Velocity, StarGunner, Raptor, Heroes of Might and Magic 2, Doom II, Duke 3d etc. etc. the list goes on and on – BTW What's your favourite old school DOS Game??

So I issues in Terminal:

$ dosbox TV.EXE

DOSBox version 0.74
Copyright 2002-2010 DOSBox Team, published under GNU GPL.

CONFIG:Loading primary settings from config file /home/zetathon/.dosbox/dosbox-0.74.conf
MIXER:Got different values from SDL: freq 44100, blocksize 512
ALSA:Can't subscribe to MIDI port (65:0) nor (17:0)
MIDI:Opened device:none
DOSBox switched to max cycles, because of the setting: cycles=auto. If    the game runs too fast try a fixed cycles amount in DOSBox's options.
Exit to error: DRC64:Unhandled memory reference


So what is the solution to  Exit to error: DRC64:Unhandled memory reference
error and why it happens?

Well, as the error clearly states the whole problem
comes from a default dosbox dos emulator configuration, that's the


Perhaps the CPU beat of a Core I7 CPUs is too strong for some of the old games which are expecting a slower PC with less memory that's why the exception

Exit to Error: DRC64:Unhandled memory reference
is spit out by Dosemu.

So how to solve DRC64:Unhandled memory reference dosemu error?

By default DOSBOX places its configuration at  Linux / BSD / *nix-es at home folder /dosbox – e.g. ~/.dosbox/ the naming of dosbox.conf might differ according to dosbox version and the respective Linux / BSD distro, on Debian and Ubuntu Linux usually the naming includes a version number.

On Debian 9 Strecth Linux dosbox config is at ~/.dosbox/dosbox-0.74.conf

Edit the file

$ vim ~/.dosbox/dosbox-0.74.conf

and change inside the value for:







Then give dosbox with the erroring game another try, it worked for me
for me and everything seemed to run fine.

I've only run a handful of games but so far it seems to be working well.

If it does work but performance is degraded and tooks a huch hit on Gameplay you better try to substitute





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Play Dune2 on Debian Linux with dosbox – Dune 2 Mother of all Real Time Strategy games

Saturday, March 1st, 2014


Dune II: The Building of a Dynasty (known also as Dune II: Battle for Arrakis in Europe is a game that my generation will never forget. Dune 2 is the "first" computer Real Time Strategy (RTE) game of the genre of the Warcraft I and Warcraft II / III and later Command and Conquer – Red Aleart, Age of Empires I / II and Starcraft …


I've grown up with Dune2 and the little computer geek community in my school was absolutely crazy about playing it. Though not historically being the first Real Time Strategy game, this Lucas Inc. 
game give standards that for the whole RTE genre for years and will stay in history of Computer Games as one of best games of all times.

I've spend big part of my teenager years with my best friends playing Dune2 and the possibility nowadays to resurrect the memories of these young careless years is a blessing.  Younger computer enthusiasts and gamers probably never heard of Dune 2 and this is why I decided to place a little post here about this legendary game.

dune-2-tank-vehicle - one of best games computer games ever

Its worthy out of curiosity or for fun to play Dune 2 on modern OS be it Windows or Linux. Since Dune is DOS game, it is necessary to play it via DOS emulator i.e. – (DosBox). 
Here is how I run dune2 on my Debian Linux:

1. Install dosbox DOS emulator

apt-get install --yes dosbox

2. Download Dune2 game executable

You can download my mirror of dune2 here

Note that you will need unzip to uanrchive it, if you don't have it installed do so:

apt-get install --yes unzip

cd ~/Downloads/

3.  Unzip archive and create directory to mount it emulating 'C:\' drive

mkdir -p ~/.dos/Dune2
cd ~/.dos/Dune2

unzip ~/Downloads/

4. Start dosbox and create permanent config for C: drive auto mount


To make C:\ virtual drive automatically mounted you have to write a dosbox config from inside dbox console

config -writeconf /home/hipo/.dosbox.conf

My home dir is in /home/hipo, change this with your username /home/username

Then exit dosbox console with 'exit' command

To make dune2 game automatically mapped on Virtual C: drive:

echo "mount c /home/hipo/.dos" >> ~/.dosbox.conf

Further to make dosbox start each time with ~/.dosbox.conf add alias to your ~/.bashrc 

vim ~/.bashrc
echo "alias dosbox='dosbox -conf /home/hipo/.dosbox.conf'" >> ~/.bashrc
source ~/.bashrc

Then to run DUNE2 launch dosbox:


and inside console type:

cd Dune2


For the lazy ones who would like to test dune you can play dune 2 online on this website

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SL Animated console train for your Linux – useless commans to cheer you up when you mistype ls

Tuesday, February 18th, 2014


Some time ago I blogged about how to make your sysadmin more enjoyable with figlet and toilet console ASCII art text generators
Besides toilet and figlet another cool entertainment proggie is cowsay. On my home Linux router I use cowsay together with a tiny shell script to generate me a random Cow Ascii Art fun picture each time I login to my Linux. cowrand is set to run for my user through ~/.bashrc.

cowsay print cheerful pictures on your linux console / terminal login how to

In the spirit of ascii art fun arts today I've stumbled on another cool  and uselesss few kilobytes program called "SL". SL is very simple all it does is it cheers up you by displaying a an animated train going through the screen once you type by mistake "sl" instead of ls (list command).
To enjoy it on debian based distributions install it with apt:

# apt-get install --yes sl

SL 's name is a playful joke itself as well it stands for Steam Locomotive.

To get some more ASCII art fun, try telnetting to – There is a synthesised ASCII Art text version video of Star Wars – Episode IV

# telnet

watch all star_wars episode 1 in ascii art video

If you know other cool ASCII art animation scripts / ASCII art games or anything related to ASCII art for Linux / Windows, please drop me a comment.

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Torus Trooper – Cool 3D Tunnel Speed Up Spaceship game for Linux

Wednesday, December 18th, 2013

Torus Trooper linux tunnel 3d fast pace speed up game screenshot

Whether you're looking for a game to kill some time and enjoy the old "spaceship shoot and run games" check out Torus Trooper.
Originally game was developed for MS Windows and is remake of an old Atari Arcade Game Tempest.

Those who played Tempest know well that this game was revolution for its time and probably remember also a similar world famous Space Duel game.

Arcade atari old scool tunnel game tempest one of atari pre 3d game classics

Atari's Tempest Arcade game

The objective of Torus Trooper is mega simple as in most arcade games. You're speeding up through a tunnel all time with a spaceship with the only goal to kill as many enemies  as you can and survive as longer as possible. Playing the game you can get some memories of demoscene tracked music, future crew Second Reality / Unreal demos. Game was created by ABA GAMES company, authors Tumiki Fighters and GunRoar another 2 nice 2D Linux arcade games.

TUMIKI Fighters the boss level 1, 2d linux arcade game classic

Tumiki Fighters

Gunroar another cool linux arcade 2d game


Probably best thing of Torus Trooper is its nice graphics and superb demoscene like soundtrack.
I truely love the pace of the game, raising up the player adrenaline in minutes.
To install in a bundle Torus-Trooper Tumiki Fighters and Gunroar on Debian / Ubuntu Linux run the usual:

debian:~# apt-get install --yes torus-trooper tumiki-fighters gunroar

There is also a variation of torus-trooper called Torus Trooper, install and give it a try as well;

debian:~# apt-get install -yes torus-trooper-pure

In my humble opinion Torus-trooper is among golden games every Linux gamer should have installed on his Desktop.
Enjoy 🙂

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Install xmame from source on Debian Linux 7.0 (Wheezy) to play for better MAME (Arcade Games Emulation)

Thursday, May 30th, 2013

xmame logo install xmame on latest stable debian

Whether you're keen on playing old school arcade games. And you just updated or installed latest stable Debian 7 Wheezy. You will find out current installable Mame (Arcade Emulator) package cannot play many of the hot Games, even though game rom files are okay and you might have played those games in some previous versions of Debian with now obsolete but apparently better working emu  xmame.

As playing Captain Command, Xain'D Sleena, Cadillac & Dinosaurs and Punisher Classic Arcades is one of my great entertainments when I have some free time. I took the time to find out if xmame is still installable either by deb package or from source.

Unfortunately xmame for latest Debian releases is not available from unofficial repositories, so I proceeded with installing it from source. Thanksfully source install was successful. Hence, below is explained how to install xmame from source on Debian Wheezy and Debian testing/unstable.
First before compiling install a bunch of development packages necessary for proper compilation:

# apt-get install --yes zlib1g-dev
# apt-get install --yes libexpat1-dev
# apt-get install --yes libghc-x11-dev
# apt-get install --yes x11proto-video-dev
# apt-get install --yes libxv-dev

Download xmame 0.103 source archive (xmame-0.103.tar.bz2)

Tar archive doesn't have configure script so to compile it just run make ;

# cd /usr/local/src
# tar -jxvvf xmame-0.103.tar.bz2
# su hipo
cd xmame-0.103
$ make
$ exit
# make install

In case some header .h file is still missing and compile fails, as it happened to me on few occasions. You can install and use apt-file;

One important note is xmame's build will take very long on my machine with 2Gb of Memory and Dual Core 1.8 Ghz it took about 1,.30 or 2 hours. 

# apt-get –yes install apt-file
# apt-file update

To find from which package the the missing .h file can be installed

# apt-file search Header-Name.h

Then just install package which will provide needed header.

Next step is to create xmame config file:
# mkdir /usr/local/share/xmame/
xmame-0.103$ cp -rpf ./src/unix/doc/xmamerc.dist /usr/local/share/xmame/xmamerc

In xmamerc set proper location for Mame ROM files:

# vim /usr/local/share/xmame/xmamerc
Find line;

rompath                 /usr/local/share/xmame/roms

and change it to whether Rom files are located. In my case they're in /disk/Games/Mames/roms, so change rompath to;

rompath                 /disk/Games/Mames/roms

There are some other configurations which you might want to tune. A well configured xmamerc that works fine for me is here

Finally link xmame.x11 to /usr/bin/xmame

# ln -sf /usr/local/bin/xmame.x11 /usr/bin/xmame

After having properly configured XMamE'S roms Directory to launch a game, for example or

$ xmame punisher
 $ xmame captcom

captain_commando_arcade-game-logo running on xmame Linux

I've build xmame from source on Debian but I suppose same guide should be working okay on Ubuntu, Mint and rest of Debian distributions. I'll be happy to get feedback if someone succeeded running xmame on other distro. If you do please drop me a comment with distro name and specifics or problems faced.

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