Posts Tagged ‘dos game’

Play Terminal Velocity (Terminal Reality) 3D shooter DOS game on Debian Squeeze GNU / Linux

Wednesday, February 15th, 2012

Terminal Velocity Game title logo dosbox Debian Linux

Some of the computer DOS geeks certainly should remember Terminal Velocity / (Terminal Reality Inc. – TRI) DOS 3D Realms (ex Apogee company) game. For those who are younger or for any reason miss to play TV here is a short review. Terminal Velocity is an addictive fast pace 3D Flight Simulator game.
The ship one navigates has a mean to accelerate or down-accelerate flying speed. There is also an AFTER BURNER mode which accelerates the ship movement speed drastically while in use. TRI's AFTER BURNER game feature create unique feeling whilst in game, raising gamers adrenaline and giving feeling of great dynamics 😉
The game graphics are a bit low, the game can be switched between VGA and SVGA from within the internal game menus, anyways for the year 1995 the game graphics looks fine.

Terminal Velocity TV DOS game screenshot

TV supports network games of up to 8 Network Players and for 1995 is among the few 3D games supporting so high number of network players simultaneously. As most of the games of its time TRI supports modem network game play. I don't know about you, but for me Modem Network game DooM peered plays brings up some nice memories 🙂

Every now and then in the levels, there are holes (Tunnels) you can enter, the tunnels is one of the most exciting part of the game as it reminds me tracking mods music culture, Future Crew's Second Reality graphics demo and the rest of the old glorious Assembly Demos – if not familiar with the aforementioned be sure to check the link cause you've missed a lot!

The ability to enter Tunnels while in the midst of the game makes TV unique and sets it apart from the rest of the games which were bombarding the 3D game flight simulator market in '95s.
Terminal Velocity DOS Level Tunnels screenshot

486 with 8 megs of memory.
For SVGA graphics (provided only by registered game version) require 486 DX4/100 or Pentium to display at acceptable frame rate.

Terminal Veolocity on Disk technical support manual

This requirements are nothing and even looks funny while compared to today's available hardware. Nowdays an Android ver. 2.2 OS running (PriVileg) mobile "smart" phone runs at at least 400 Mhz CPU and has a giga of memory.
Its quite interesting to see (from historic point of view) how thoroughful the TV Help manual is, and how well organized software documentation used to be in these old DOS days. If you want to take a look at it launch TVHELP.EXE (you will notice it along with other game .EXE files after extracting)

The game soundtrack is amazingly cool and is one of the main things that add to the great gaming experience.

It took me a while to find Terminal Velocity, as the game download link provided on is broken and most of the websites with mirror of file was no longer active.

After about half an hour of search!, I've finally found and managed to download
In order to preserve Terminal Violocity game from disappearing I've made a mirror of you can download from here

Thanks to dosbox DOS Emulator , is playable on both GNU / Linux, FreeBSD, Mac OS and Windows.
I did not have the time to check if the game runs fine on other operating system architectures besides mine – a Debian GNU / Linux codename (Squeeze). On my aptop Thinkpad R61 with hardware configuration (Dual core x 1.8 Ghz with 2 GB of Memory), the game runs smoothly with both good playable graphics frame rate and properly timed sound/music.

For all those who want to play the game in the Linux realm, you will have to have earlier installed dosbox dos emulator. Once dosbox is there you can further proceed download / unzip / run and enjoy Terminal Velocity on your Linux Desktop:

1. Download and unzip

hipo@linux:~$ mkdir TV
hipo@linux:~$ cd TV
hipo@linux:~/TV$ wget
hipo@linux:~/TV$ unzip
� � ������ � � ����� ������ � ������ �����
� � � � � � � � � � �
�� �� �� �� ����� �� �� � �� �� � �� �
�� �� �� � �� � �� �� � �� �� � ��
������ �� ������ �� � �� �� � �� �� � �����

Running VADV 2.10 ���� ���� ������
� � � � � VirtualNet 1801001
4 Telnet nodes ����� ����� ������ FidoNet 1:311/2
VADV-PHP Website �� � �� � �� BattleNet 169:1/120
����� ����� �����


Full access on the first call. Simple, short and to the point newuser
questionaire. Over 50 door games online, all of them are registered.

Fun RPG games like LORD, Usurper, TEOS, Trade Wars, Clans, and Quest for Nora.

Strategic war games like BRE, FE, Global Wars, ISA, and Colonies.

Adult door games like Strip Poker, Bordello, Studs and Studette.

After unzip is complete you will have the following list of files and directories:

hipo@linux:~/TV$ ls -1

As you can read in the unzip notice the .zip file was taken from Telnet/web:
I was happy to find out that BBS is still up and running in both web and telnet mode! I took the time to telnet to and it was charming. is a real place of "living computer history"! For people who have never experienced the days of BBS use, I warmly recommend you do telnet and check it out. Issue in console/terminal:

hipo@linux:~/TV$ telnet
��VADV32 v4.4.110325 - (c) 2004-2011 Aspect Technologies -
o NetFoss - Revision 5 FOSSIL - Com Eng v1.03 - (c) 2001-2010
Connected @ 11520 to Lightning BBS on line 3

Virtual Advanced 2.10 for DOS
Multi-User Multi-Network Graphical Bulletin Board System
Serial #99608791

2. Run and enjoy Terminal Velocity 😉

The game itself is extracted automatically in TV sub directory. To launch it directly enter TV/ and run GAME.EXE , e.g.

hipo@linux:~/TV$ cd TV/
hipo@linux:~/TV/TV$ dosbox GAME.EXE

Terminal Velocity Screenshot Debian GNU / Linux 6.0 Squeeze Dosbox dos emulator

Terminal Velocity game screenshot dosbox GNU / Linux

Running the game through the game launcher TV.EXE or GAME.EXE worked but the game sound was missing music and sound FX 😐
The no-music and sound issues were however pretty normal and expected. Back in the DOS era setting your exact Sound Card device type was required before the first game launch.
Configuring the exact screen resolution (EGA / VGA / SVGA) and Sound Blaster or PC Speaker type (Sound Blaster 16 / Sound Blaster Pro) in TV is done through running SETUP.EXE .
3D Realms Terminal Velocity Screenshot Level 5 Debian Linux Squeeze dosbox

Actually SETUP.EXE used to be like a standard for almost all DOS games I've encountered.

To make Terminal Velocity sound work I had to choose from SETUP.EXE main menu:
Sound Setup -> Sound Blaster 16
Sound Setup -> Sound Blaster Pro

Choosing any of the two SBs produces the same sound / music effects. I guess this is the case becase dosbox emulates a number of sound cards compatible with soudn blaster.
After choosing the SB you should select Save and Launch TV to run the game with sound.
Terminal Velocity TV, dosbox setup.exe sound blaster setup program screenshot

If you quit the game and try to relaunch it with dosbox GAME.EXE unfortunately runs the game without sound fx and music again. Hence the only way to make TRI run properly with music is to everytime configure sound blaster type with SETUP.EXE . TV also supports joystick and it was nice my Genius JoyPad worked like a charm with TV under dosbox emu 😉
To play the game in full screen mode with dosbox press ALT + ENTER simultaneously. 

An interesting fact which is not related to the game is Terminal Velocity is a physics term, here is a quite from Wikipedia:

"In fluid dynamics an object is moving at its terminal velocity if its speed is constant due to the restraining force exerted by the fluid through which it is moving."

On, I've found also a collection of Terminal velocity mod For the sake of preservation from disappearance I've made a mirror of on here

TV has also 20 cheat code words which can be typed in while playing the game for various goodies like Invisinbility, Shield Restore, Power up all weapons, skip level etc. Complete list of Terminal Velocity cheat codes is here
If you're an absolute TV addict and you want to set a TV screenshot on background Check the TV Planet 1024×768 Background resolution

TV has also a game editor, could be valuable if you want to make yourself some custom game levels here is a mirror you can download
I've made also a quick research if someone in the Open Source / Free Software realm is not busy working on a fork of TV, but as of time of writting it seems there is no effort to make an "open source" Terminal Veolocity game. As TV is starting to disappear from the scene and 3DRealms are not existing for so many years now, it would be nice/wise if the company publish some of their prior games source. If they don't, so many great games (like TV)'s source code will be probably lost in max 10 / 15 years time.

We know 3DRealms release some of their source code for Duke Nukem 3D, I think it is now time to release source of TRI and the other old forgotten games.

RafKill Raptor Free Software (Open Source) clone for GNU/Linux

Saturday, January 28th, 2012

I've earlier blogged on playing Apogee's Raptor Shadows of Death arcade on GNU / Linux with dosbox

All the old school raptor addicts will be interested to hear Kazzmir (Jon Rafkind) a free software devotee developer has created a small game resembling many aspects of the original Raptor arcade game.
The game is called Rafkill and is aimed to be a sort of Raptor like fork/clone.
Originally the game was also named Raptor like the DOS game, however in year 2006 it was changed to current Rafkill in order to avoid legal issues with Apogee's Raptor.

The game is not anymore in active development, the latest Rafkill release is from January 2007, anyhow even for the 2012 it is pretty entertaining. The sound and music are on a good level for a Linux / BSD shoot'em'up free software game . The graphics are not of a top quality and are too childish, but this is normal, since the game is just one man masterpiece.

Rafkill Level 1 Debian GNU/Linux

Rafkill is developed in C/C++ programming language, the game music engine it uses is called DUMB (Dynamic Universal Bibliotheque). By the way DUMB library is used for music engine in many Linux arcade games. DUMB allows the Linux game developer to develop his game and play a music files within different game levels in "tracked" formats like mod, s3m, xm etc.

The game is available in compiled form for almost all existent GNU/Linux distributions, as well as one can easily port it as it is open source.

To install Rafkill on Debian, Ubuntu, Xubuntu and Linux Mint en other Debian based distros

root@debian:~# apt-get install rafkill

Installing on Fedora and other rpm based is with yum

debian:~# apt-get install rafkill

Once rafkill is installed, in order to start it on Debian the only way is using the rafkill (/usr/bin/rafkill) command. It appears the deb package maintainer did not wrote a gnome launcher file like for example /usr/share/applications/rafkill.desktop
Just to explain for all the GNOME noobs, the .desktop files are a description file GNOME reads in order to understand where exactly to place certain application in the (Gnome Applications, Places, System …) menu panel.

Even though it miss the .desktop, it is launchable via Applications menu under the Debian section e.g. to open it from the GNOME menus you will have to navigate to:

Applications -> Debian -> Games -> Action -> Rafkill

This "shortcut" to launch the game is quite long and hard to remember thus it is handy to directly launch it via xterm:

hipo@debian:~$ rafkill

Rafkill raptor like native Linux game main menu screenshot Debian GNU / Linux Squeeze

or by pressing ALT+F2 and typing rafkill :

Rafkill Linux game gnome launcher screenshot

Rafkill Debian Linux Level 5 power weaponscreenshot

Starting the game I got some really ugly choppy music / sound issues.
My guess was the fizzling sounds were caused by some bug with the sound portions streamed through pulseaudio sound system.
To test if my presume is correct, stopped pulseaudio and launched rafkill once again:

hipo@debian:~$ pulseaudio -k
hipo@debian:~$ rafkill

This way the game was counting on ALSA to process sound en the sound was playing perfectly fine.

I solved this problem through small wrapper shell script. The script did kill pulseaudio before launching rafkill and that way solve gchoppy sound issues, once the game execution is over the script starts pulseaudio again in order to prevent all other applications working with pulseaudio.

Finally, I've placed the executable script in /usr/bin/rafkill :

Here is the script:

pulseaudio --kill
pulseaudio --start

You can download here
Or write in root terminal:

debian:~# cd /usr/bin
debian:/usr/bin:# wget
debian:/usr/bin:# mv rafkill
debian:/usr/bin:# chmod +x rafkill

Interesting in Ubuntu Linux, rafkill music is okay and I suppose the bug is also solved in newer Linux distributions based on Ubuntu. Probably the Debian Squeeze pulseaudio (0.9.21-4) package version has a bug or smth..

After the change the game music will be playing fine and the game experience is cooler. The game is hard to play. Its really nice the game has game Saves, so once you die you don't have to start from level 1.

Rafkill Load menu screenshot

  I've seen rafkill rolling around on ftps under the ubuntu packages pool, which means rafkill could probably be played easily on FreeBSD and other BSDs.

Enjoy the cool game 😉

GPL Arcade Volleyball – DOS Volleyball oldschool game remake for GNU / Linux

Wednesday, December 21st, 2011

Do you remember that oldschool Arcade VolleyBall game which was so popular on 16 bit (8086 XT) computers.
I remember this game from the years I was 12 years old, back in the days where we the gamers distributed all the DOS games on 360 KB 5.25" diskettes

I was looking over the games available to install on my Debian GNU / Linux today just to be happily suprised to find GPL Arcade Volleyball an identical game remake of the old Arcade Volleyball 8086 classic freeware game.

I remember we spend many hours with friends playing on the old Manifactured in Bulgaria Pravetz 16! computers
During communism and post communism Pravetz was the only computer brand we could buy from the market, as there was limitations on the exported and imported tech equipment within the USSR union.
Pravetz computers are a literal remake of 16 bit IBM 8086 computers and the computer design and integrals was stolen from IBM 16 bit 8086 / 8088 PC architecture

Arcade Volleyball has set a mark on my generation and I believe many people will remember the times this game was a hit with a bit of Nostalgia 😉
In the Game GPL Arcade Volleyball Debian GNU / Linux

Besides being an identical remake of PC Arcade Volleyball , GPL Arcade Volleyball is even expanded as it includes extra features which the original game lacked. Game includes:

  • Network Volleyball client / server Game (up to 4 players)
  • 6 Game Themes which completely change the game look & feel to be modernistic

Here are few GAV screenshots of the different existing game Themes:

Screenshot GPL Arcade VolleyBall Yisus

GPL Arcade Volleyball Yisus theme gameplay GNU / Linux
Yisus GAV Theme gameplay screenshot

GPL Arcade Volleyball Unnamed Theme Screenshot

GPL Arcade Volleyball unnamed Gameplay Theme Debian
GAV – Unnamed Theme Gameplay

Screenshot GAV FABeach gameplay
GAV – FaBeach Theme Gameplay

GAV supports both Window and fullscreen modes. To enable Fullscreen mode, while inside the game use:

Extra -> Fullscreen (Yes)

Saving preferences is also something which I if I recall correctly the original game lacked. This is done by navigating to:

Extra -> Save Preferences

GAV is said to support Joystick in resemblance to the original DOS game, though I've never tested it with a joy.

One of the greatest GAV game (hacks) is the Inverted Theme. Selecting it inverts the order in the game, where the game player becomes the volleyball ball and the ball becomes the player 😉

GPL Arcade Volleyball Arcade Inverted Theme - remake of DOS Volleyball Arcade
GAV does not yet not have a Free / Open / Net BSD port as far as I currently see, anyways since the game is Free Software probably soon a port will be available for BSDs as well.
The default GAV game controls are a bit untraditional. By default the one player game starts you play Volleyball game player positioned on the left.

For left player the default control keys are:

  • z – move player left
  • c – move player right
  • left shift – jump

Right player controls are:

  • Left – left (arrow key)
  • right – right (arrow key)
  • jump – up cursor key

GAV supports also a shortcut key for switching between windowed and full screen game mode by pressing F10
Installing the game on Debian and Ubuntu Linuces is done with:

linux:~# apt-get --yes install gav

Unfortunately gav does not have a definition to be added to GNOME or KDE Applications menus, thus to start the game after installed one has to do it manually by typing either in gnome RUN (Alt+F2) or on command line:

linux:~$ gav

Happy playing 😉