Posts Tagged ‘game levels’

Play the Dangerous Dave old arcade classic on iPhone, iPad and Android Smartphone – Dangerous Dave 1990’s computer arcade classic Mario like game phone Application

Thursday, April 27th, 2017

Dangerous_Dave_1990-entry-game-screen-computer-mario-like-game

I still remember the good old times with my 16 Bit Desktop Personal Computer Parvetz 8086 CPU where one of the most favourite games I used to play a computer substitute for Mario for DOS operation system was Dangerous Dave 2 (DDAVE.EXE) an arcade game classic game from the distant year 1990 authored by a whiz kid which later become world famous Computer game Programmer John Romero mostly known for being a cofounder of Game creation comppany ID Software  which authored the 3D Shooter genesis classics such as Wolfenstein 3D, Spear of Destiny, DOOM I and DOOM II HeXen I / II, QUAKE I,  QUAKE II, QUAKE II as well as some absolute arcade classics as Commander Keen 4 🙂

As John Romero shared himsef the game is actually inspired by Super Mario Bros so he decided to create a kinda of computer remake of the game in his teenage years and he did a great job yeah 🙂

There are similarities between Super Mario and Dangerous Dave as both have  the secret levels, the level design, the monsters, and the jump all around collecting cups with a final aim to end up in the level exit door.

The game was originally developed for Apple II and later reworked and ported to DOS and because of it is immerse popularity Dave 2, 3 and 4 come out short

The game is really awesome and worths all praise, I was nicely surprised to find out Dangerous Dave amazing game is available for Iphone 5, 5S and Iphone 6 right into Appstore

Here is the awesome Dangerous DAVE Iphone port description:

"Dave is a redneck on a rampage to reclaim his stolen trophies from the town bully, Clyde! Dangerous Dave is back in his classic adventure in the Deserted Pirate's Hideout. This recreation of the original 1990 DOS game is just as action-packed and difficult as the original! There are only 10 levels, but, wow, are they hard. "

Dangerous_Dave-level-2-computer-Mario-like-old-arcade-game-classic

I have to say the game controls are pretty much amazing and the game controls even though reimplemented on the Iphone touch screen device are truly amazing so gameplay resembles pretty much the Computer original game keyboard controls and in a sense the touch screen controls are a little bit more convenient.

The iOS Dave port is pretty nice and updated version is also available which is possible to be chosen on Game entry screen so you either play classic mode or you play the Dave in the Deserted pirated hideout updated version and sound Dave remake, below is a screenshot of the updated GUI version:

Dangerous_Dave-in-the-deserted-pirate-hideout-updated-dave-gui-mario-like-computer-arcade-classic-game

Dave in the deserted pirate hideout Updated GUI shot by Alfonso Romero – level 1

Dangerous_Dave_mario-like-computer-classic-arcade-jump-and-run-ios-dave-in-the-deserted-pirates-hideout

Dave in the deserted pirate hideout Updated GUI shot by Alfonso Romero – level 2

Dangerous_Dave_Computer_like_Mario-high-level-computer-classic-arcade==

Actually Dangerous Dave is also available for Android Smartphone devices even though the controllers suck a lot compared to the Iphone version if you happen to own an Android OS phone check here 

For those who don't own an Iphone or Android SmartPhone (lucky you) you can also play Dangerous Dave online via DOSBox Web emulation from this URL

Dangerous_Dave-computer-classic-game-now-for-iphone-level5-screenshot

For those who prefer to play Dangerous Dave as a standalone desktop application as in the good old times on Windows 7 / 8, 8.1 and Windows 10 both on 32 and 64 bits platform you can download it (as of moment of writting article) from here

A mirrored version of Dangerous Dave for Windows 7/8/10 on pc-freak.net in case if it disappears in future check here.

Our generation people born in 1983-1986 who are now about 33 years old has grown up with this game and I'm pretty sure if you happen to be one of those people will truly enjoy to replay the quick 10 game levels and remind the fuzzy computer arcade games age when every growing kid like me was obsessed with the idea to play and complete as much as games possible with countless nights in front of the Green and Black screen and later on SVGA screens geeking on and on loosing idea of time and space and being completely sunk by the game.

Dangerous_Dave_Level-9-classic-old-school-arcade-mario-like-game

Happy gaming ! 🙂

RafKill Raptor Free Software (Open Source) clone for GNU/Linux

Saturday, January 28th, 2012

I've earlier blogged on playing Apogee's Raptor Shadows of Death arcade on GNU / Linux with dosbox

All the old school raptor addicts will be interested to hear Kazzmir (Jon Rafkind) a free software devotee developer has created a small game resembling many aspects of the original Raptor arcade game.
The game is called Rafkill and is aimed to be a sort of Raptor like fork/clone.
Originally the game was also named Raptor like the DOS game, however in year 2006 it was changed to current Rafkill in order to avoid legal issues with Apogee's Raptor.

The game is not anymore in active development, the latest Rafkill release is from January 2007, anyhow even for the 2012 it is pretty entertaining. The sound and music are on a good level for a Linux / BSD shoot'em'up free software game . The graphics are not of a top quality and are too childish, but this is normal, since the game is just one man masterpiece.

Rafkill Level 1 Debian GNU/Linux

Rafkill is developed in C/C++ programming language, the game music engine it uses is called DUMB (Dynamic Universal Bibliotheque). By the way DUMB library is used for music engine in many Linux arcade games. DUMB allows the Linux game developer to develop his game and play a music files within different game levels in "tracked" formats like mod, s3m, xm etc.

The game is available in compiled form for almost all existent GNU/Linux distributions, as well as one can easily port it as it is open source.

To install Rafkill on Debian, Ubuntu, Xubuntu and Linux Mint en other Debian based distros

root@debian:~# apt-get install rafkill

Installing on Fedora and other rpm based is with yum

debian:~# apt-get install rafkill
...

Once rafkill is installed, in order to start it on Debian the only way is using the rafkill (/usr/bin/rafkill) command. It appears the deb package maintainer did not wrote a gnome launcher file like for example /usr/share/applications/rafkill.desktop
Just to explain for all the GNOME noobs, the .desktop files are a description file GNOME reads in order to understand where exactly to place certain application in the (Gnome Applications, Places, System …) menu panel.

Even though it miss the .desktop, it is launchable via Applications menu under the Debian section e.g. to open it from the GNOME menus you will have to navigate to:

Applications -> Debian -> Games -> Action -> Rafkill

This "shortcut" to launch the game is quite long and hard to remember thus it is handy to directly launch it via xterm:

hipo@debian:~$ rafkill

Rafkill raptor like native Linux game main menu screenshot Debian GNU / Linux Squeeze

or by pressing ALT+F2 and typing rafkill :

Rafkill Linux game gnome launcher screenshot

Rafkill Debian Linux Level 5 power weaponscreenshot

Starting the game I got some really ugly choppy music / sound issues.
My guess was the fizzling sounds were caused by some bug with the sound portions streamed through pulseaudio sound system.
To test if my presume is correct, stopped pulseaudio and launched rafkill once again:

hipo@debian:~$ pulseaudio -k
hipo@debian:~$ rafkill

This way the game was counting on ALSA to process sound en the sound was playing perfectly fine.

I solved this problem through small wrapper shell script. The script did kill pulseaudio before launching rafkill and that way solve gchoppy sound issues, once the game execution is over the script starts pulseaudio again in order to prevent all other applications working with pulseaudio.

Finally, I've placed the executable script in /usr/bin/rafkill :

Here is the script:

#!/bin/bash
pulseaudio --kill
/usr/games/rafkill
pulseaudio --start

You can download rafkill.wrapper.sh here
Or write in root terminal:

debian:~# cd /usr/bin
debian:/usr/bin:# wget http://www.pc-freak.net/bshscr/rafkill.wrapper.sh
debian:/usr/bin:# mv http://www.pc-freak.net/bshscr/rafkill.wrapper.sh rafkill
debian:/usr/bin:# chmod +x rafkill

Interesting in Ubuntu Linux, rafkill music is okay and I suppose the bug is also solved in newer Linux distributions based on Ubuntu. Probably the Debian Squeeze pulseaudio (0.9.21-4) package version has a bug or smth..

After the change the game music will be playing fine and the game experience is cooler. The game is hard to play. Its really nice the game has game Saves, so once you die you don't have to start from level 1.

Rafkill Load menu screenshot

  I've seen rafkill rolling around on freebsd.org ftps under the ubuntu packages pool, which means rafkill could probably be played easily on FreeBSD and other BSDs.

Enjoy the cool game 😉

Kill everything that Moves (KETM) an arcade spaceship Tyrian GNU / Linux game

Saturday, January 7th, 2012

I always love so much to go back to the times, when games were games and people had still valued words like moral and respect.
In that great days of old school computing, we used to play the awesome old schools Tyrian and the Nintendo 1941 game (hopefully some still remember).

KETM Tyrian like Old School 2d Spaceship shooter awesome

For all who don't Tyrian is one of the best Spaceship Arcades of all times!, and especially for DOS operating system the best I've personally seen.

Recently I was checking the arcade games available for install on my Debian GNU / Linux and happily come across a game called KETM.

KETM acronym stands for the memorizable KILL EVERYTHING THAT MOVES and is free software distributed game under GPL.
The original creation idea was probably to resemble the so famous in the '90s spaceshooter games.

KETM is pretty addictive just like tyrian and has santimental meaning for me since it brings me memories for my arcade gaming years 😉

The game is easy to play and has a feeling of "diversity" especially in type of weapons your ship can obtain and use against enemies.

The powerups you get is quite plenty compared to the enemy ship types you should destroy 😉 In overall the game is quite easy to play, this however is also a good thing, as you can play more smoothly without dying every few secs like it is in so many arcade games…

The game has only 4 game levels and on each level end there is a big spaceship "the boss" which is the last in line to destroy in the tradition of the 2d arcade games.

KETM Tyrian like Linux Debian arcade game

Kill Everything That Moves is available for Debian and Ubuntu as a deb installable with apt. To install the game on Debian and Ubuntu

debian:~# apt-get install ketm
...

ketm's official latest available source and binary of time of writting this article is at version 0.6 and as far as I checked it unfortunately seems like the game development is stucked and the code seems a unmaintained.
I'm sure ketm has a lot of potential en hope somebody will adopt the code and will push further its development.
The game runs by default in the annoying windowed mode, I don't like this so I always run it fullscreen:

Kill Everything that Moves Tyrian like arcade game for Debian Ubuntu Linux

debian:~# ketm -f

KETM also reminds a bit on GEKI 2 / 3, which I have previously blogged about but I found KETM to be more enjoyable than gekis.
I've seen KETM has RPM ports as well so installing the game on fedora will be probably as easy as downloading the respective RPMs fulfilling the RPM package requirements and installing with rpm -i. I would be glad to hear from people who had succesfully run the game on Fedora and other RPM based Linux distributions?

The only thing that prevents the game to feel a bit more awesome (in my view) is the missing sound & music … Even though in the game settings inside the main menu there is an option for Sound On / Off the game runs by default without any sound or music (at least on my Debian).
I hope you will have some fun with KETM just I like I did! 😉
Also if you haven't played Tyrian yet, then I strongly advice you download Tyrian from here and try it out with dosbox (a dos gnu linux / bsd game emulator)

Absolute Game Classics Tyrian native game play with dosbox Linux screenshot

Interesting fact to mention here,  while looking for the native tyrian game info , I found tyrian has an open source version under development called OpenTyrian . I'll check the game and write on it when I have time.

Frogatto & Friends – One of the TOP 10 Arcade Free Software & Open Source Games for GNU / Linux and FreeBSD

Friday, December 16th, 2011

Frogatto old-school 2d jump and run free software game for GNU / Linux and FreeBSD
1. Frogatto & Friends – Is an Indian Free Software (Open Source) game in the spirit of old-school jump’en runs like Commander Keen, Prehistoric, Jazz Jack Rabbit

The game is really entertaining, the graphics looks approximately nice, the music is awesome, the gamelplay is good even though after some point in the game the moment with “where should I go now, I can’t find exit” comes through and it gets boring.

Generally if you compare with all the existing jump and run arcade games free software games available for Linux and FreeBSD the game will definetely arrange itself in the list of TOP 10 free software Arcade Games
and therefore its my own believe that Frogatto is a game that every GNU / Linux and FreeBSD desktop should have in Application -> Games GNOME menu.

Frogatto is rich of levels, enemies obstacles objects, places to visit (which puts it ahead of many of the linux arcade games which often miss enough game levels, has a too short game plots, or simply miss overall game diversity).

Frogatto linux freebsd game bombing airplaine

The game’s general look & feel is like a professional game and not just some tiny free software arcade, made by its authors for the sake to learn some programming, graphics or music creation.
Frogatto door leading to Grotto

Frogatto Free Software game wood screenshot

Besides that Frogatto & Friends is multi-platform supporting all the major operating systems.
Game supports:
 

  • Windows
  • Mac
  • iPhone
  • Debian GNU / Linux
  • FreeBSD

The game source code is also available on Frogatto.com – The Game’s Official website

The game is available as a deb package in Debian and Ubuntu GNU / Linuxes so to install on those deb based distributions, simply use apt:

debian:~# apt-get install frogatto
...

The above command will install two packages frogatto (containing the game’s main executable binary) and frogatto-data containinng all the game textures, levels, graphics, music etc.

BTW the package saparation on a gamename and gamename-data in Debian (for all those who have not still noticed), can be seen on most of the games with a game data that takes more disk space.

After the game is installed the only way to start the game is to run it manually through pressing ALT+F2 in GNOME or running the progrtam through gnome-terminal with cmd:

debian:~$ frogatto

Here are few more Frogatto gameplay screenshots:

Frogatto free open source game screenshot a game bad guy

Frogatto different level screenshot

I’ve noticed Frogatto is also available as an RPM package for Fedora Linux, as well as has a FreeBSD port in the /usr/ports/games/frogatto and this makes it easy to install on most free software OSes in the wild.

While checking frogatto.com , I found an interesting link to a website offering free graphics (pictures), textures and sounds for free and open source games for all those who hold interest into the development of Free Software & Open Source Games make sure you check OpenGameArt.org

OpenGameArt.org looks like a great initiative and will definitely be highly beneficial to the development of more and better FSOS Games so I wish them God speed with this noble initiative.

Frogatto is very suitable for growing kids since it doesn’t contain no violence and every now and then the main game actor the Frogatto Frog leads few lines English dialogues with some of the characters found in the quest.
For none speaking English countries, the game can help the kids to learn some basic english words and thus can help develop kids intellect and knowledge
And oh yeah one more criticism towards the game is the Enlish structure, it seems people who wrote the plot can work this out in the time to come. Many of the English sentences during dialogues the frog leads with the cranks he met does not sound like a common and sometimes even correct english / phrases.

Besides those little game “defect”, the game is pretty awesome and worthy to kill some time and relax from a long stressy day.