Posts Tagged ‘package maintainer’

How to change Debian GNU / Linux console (tty) language to Bulgarian or Russian Language

Wednesday, April 25th, 2012

Debian has a package language-env. I haven't used my Linux console for a long time. So I couldn't exactly remember how I used to be making the Linux console to support cyrillic language (CP1251, bg_BG.UTF-8) etc.

I've figured out for the language-env existence in Debian Book on hosted on OpenFMIBulgarian Faculty of Mathematics and Informatics website.
The package info with apt-cache show displays like that:

hipo@noah:~/Desktop$ apt-cache show language-env|grep -i -A 3 description
Description: simple configuration tool for native language environment
This tool adds basic settings for natural language environment such as
LANG variable, font specifications, input methods, and so on into
user's several dot-files such as .bashrc and .emacs.

What is really strange, is the package maintainer is not Bulgarian, Russian or Ukrainian but Japanese.
As you see the developer is weirdly not Bulgarian but Japanese Kenshi Muto. What is even more interesting is that it is another japanese that has actually written the script set-language-env contained within the package. Checking the script in the header one can see him, Tomohiro KUBOTA

Before I've found about the language-env existence, I knew I needed to have the respective locales installed on the system with:

# dpkg-reconfigure locales

So I run dpkg-reconfigure to check I have existing the locales for adding the Bulgarian language support.
Checking if the bulgarian locale is installed is also possible with /bin/ls:

# ls -al /usr/share/i18n/locales/*|grep -i bg
-rw-r--r-- 1 root root 8614 Feb 12 21:10 /usr/share/i18n/locales/bg_BG

The language-env contains a perl script called set-language-env which is doing the actual Debian Bulgarization / cyrillization. The set-language-env author is another Japanese and again not Slavonic person.

Actually set-language-env script is not doing the Bulgariazation but is a wrapper script that uses a number of "hacks" to make the console support cyrillic.

Further on to make the console support cyrillic, execute:

hipo@noah:~$ set-language-env
Setting up users' native language environment
by modifying their dot-files.
Type "set-language-env -h" for help.
1 : be (Bielaruskaja,Belarusian)
2 : bg (Bulgarian)
3 : ca (Catala,Catalan)
4 : da (Dansk,Danish)
5 : de (Deutsch,German)
6 : es (Espanol,Spanish)
7 : fr (Francais,French)
8 : ja (Nihongo,Japanese)
9 : ko (Hangul,Korean)
10 : lt (Lietuviu,Lithuanian)
11 : mk (Makedonski,Macedonian)
12 : pl (Polski,Polish)
13 : ru (Russkii,Russian)
14 : sr (Srpski,Serbian)
15 : th (Thai)
16 : tr (Turkce,Turkish)
17 : uk (Ukrajins'ka,Ukrainian)
Input number > 2

There are many questions in cyrillic list necessery to be answered to exactly define if you need cyrillic language support for GNOME, pine, mutt, console etcetera.
The script will create or append commands to a number of files on the system like ~/.bash_profile
The script uses the cyr command part of the Debian console-cyrillic package for the actual Bulgarian Linux localization.

As said it was supposed to also do a localization in the past of many Graphical environment programs, as well as include Bulgarian support for GNOME desktop environment. Since GNOME nowdays is already almost completely translated through its native language files, its preferrable that localization to be done on Linux install time by selecting a country language instead of later doing it with set-language-env. If you failed to set the GNOME language during Linux install, then using set-language-env will still work. I've tested it and even though a lot of time passed since set-language-env was heavily used for bulgarization still the GUI env bulgarization works.

If set-language-env is run in gnome-terminal the result, the whole set of question dialogs will pop-up in new xterm and due to a bug, questions imposed will be unreadable as you can see in below screenshot:

set-language-env command screenshot in Debian GNU / Linux gnome-terminal

If you want to remove the bulgarization, later at certain point, lets you don't want to have the cyrillic console or programs support use:

# set-language-env -r
Setting up users native language environment' 

For anyone who wish to know more in depth, how set-language-env works check the README files in /usr/share/doc/language-env/ one readme written by the author of the Bulgarian localization part of the package Anton Zinoviev is /usr/share/doc/language-env/README.be-bg-mk-sr-uk

RafKill Raptor Free Software (Open Source) clone for GNU/Linux

Saturday, January 28th, 2012

I've earlier blogged on playing Apogee's Raptor Shadows of Death arcade on GNU / Linux with dosbox

All the old school raptor addicts will be interested to hear Kazzmir (Jon Rafkind) a free software devotee developer has created a small game resembling many aspects of the original Raptor arcade game.
The game is called Rafkill and is aimed to be a sort of Raptor like fork/clone.
Originally the game was also named Raptor like the DOS game, however in year 2006 it was changed to current Rafkill in order to avoid legal issues with Apogee's Raptor.

The game is not anymore in active development, the latest Rafkill release is from January 2007, anyhow even for the 2012 it is pretty entertaining. The sound and music are on a good level for a Linux / BSD shoot'em'up free software game . The graphics are not of a top quality and are too childish, but this is normal, since the game is just one man masterpiece.

Rafkill Level 1 Debian GNU/Linux

Rafkill is developed in C/C++ programming language, the game music engine it uses is called DUMB (Dynamic Universal Bibliotheque). By the way DUMB library is used for music engine in many Linux arcade games. DUMB allows the Linux game developer to develop his game and play a music files within different game levels in "tracked" formats like mod, s3m, xm etc.

The game is available in compiled form for almost all existent GNU/Linux distributions, as well as one can easily port it as it is open source.

To install Rafkill on Debian, Ubuntu, Xubuntu and Linux Mint en other Debian based distros

root@debian:~# apt-get install rafkill

Installing on Fedora and other rpm based is with yum

debian:~# apt-get install rafkill
...

Once rafkill is installed, in order to start it on Debian the only way is using the rafkill (/usr/bin/rafkill) command. It appears the deb package maintainer did not wrote a gnome launcher file like for example /usr/share/applications/rafkill.desktop
Just to explain for all the GNOME noobs, the .desktop files are a description file GNOME reads in order to understand where exactly to place certain application in the (Gnome Applications, Places, System …) menu panel.

Even though it miss the .desktop, it is launchable via Applications menu under the Debian section e.g. to open it from the GNOME menus you will have to navigate to:

Applications -> Debian -> Games -> Action -> Rafkill

This "shortcut" to launch the game is quite long and hard to remember thus it is handy to directly launch it via xterm:

hipo@debian:~$ rafkill

Rafkill raptor like native Linux game main menu screenshot Debian GNU / Linux Squeeze

or by pressing ALT+F2 and typing rafkill :

Rafkill Linux game gnome launcher screenshot

Rafkill Debian Linux Level 5 power weaponscreenshot

Starting the game I got some really ugly choppy music / sound issues.
My guess was the fizzling sounds were caused by some bug with the sound portions streamed through pulseaudio sound system.
To test if my presume is correct, stopped pulseaudio and launched rafkill once again:

hipo@debian:~$ pulseaudio -k
hipo@debian:~$ rafkill

This way the game was counting on ALSA to process sound en the sound was playing perfectly fine.

I solved this problem through small wrapper shell script. The script did kill pulseaudio before launching rafkill and that way solve gchoppy sound issues, once the game execution is over the script starts pulseaudio again in order to prevent all other applications working with pulseaudio.

Finally, I've placed the executable script in /usr/bin/rafkill :

Here is the script:

#!/bin/bash
pulseaudio --kill
/usr/games/rafkill
pulseaudio --start

You can download rafkill.wrapper.sh here
Or write in root terminal:

debian:~# cd /usr/bin
debian:/usr/bin:# wget http://www.pc-freak.net/bshscr/rafkill.wrapper.sh
debian:/usr/bin:# mv http://www.pc-freak.net/bshscr/rafkill.wrapper.sh rafkill
debian:/usr/bin:# chmod +x rafkill

Interesting in Ubuntu Linux, rafkill music is okay and I suppose the bug is also solved in newer Linux distributions based on Ubuntu. Probably the Debian Squeeze pulseaudio (0.9.21-4) package version has a bug or smth..

After the change the game music will be playing fine and the game experience is cooler. The game is hard to play. Its really nice the game has game Saves, so once you die you don't have to start from level 1.

Rafkill Load menu screenshot

  I've seen rafkill rolling around on freebsd.org ftps under the ubuntu packages pool, which means rafkill could probably be played easily on FreeBSD and other BSDs.

Enjoy the cool game 😉