Posts Tagged ‘tunnels’

Play Terminal Velocity (Terminal Reality) 3D shooter DOS game on Debian Squeeze GNU / Linux

Wednesday, February 15th, 2012

Terminal Velocity Game title logo dosbox Debian Linux

Some of the computer DOS geeks certainly should remember Terminal Velocity / (Terminal Reality Inc. – TRI) DOS 3D Realms (ex Apogee company) game. For those who are younger or for any reason miss to play TV here is a short review. Terminal Velocity is an addictive fast pace 3D Flight Simulator game.
The ship one navigates has a mean to accelerate or down-accelerate flying speed. There is also an AFTER BURNER mode which accelerates the ship movement speed drastically while in use. TRI's AFTER BURNER game feature create unique feeling whilst in game, raising gamers adrenaline and giving feeling of great dynamics 😉
The game graphics are a bit low, the game can be switched between VGA and SVGA from within the internal game menus, anyways for the year 1995 the game graphics looks fine.

Terminal Velocity TV DOS game screenshot

TV supports network games of up to 8 Network Players and for 1995 is among the few 3D games supporting so high number of network players simultaneously. As most of the games of its time TRI supports modem network game play. I don't know about you, but for me Modem Network game DooM peered plays brings up some nice memories 🙂

Every now and then in the levels, there are holes (Tunnels) you can enter, the tunnels is one of the most exciting part of the game as it reminds me tracking mods music culture, Future Crew's Second Reality graphics demo and the rest of the old glorious Assembly Demos – if not familiar with the aforementioned be sure to check the link cause you've missed a lot!

The ability to enter Tunnels while in the midst of the game makes TV unique and sets it apart from the rest of the games which were bombarding the 3D game flight simulator market in '95s.
Terminal Velocity DOS Level Tunnels screenshot
Terminal Velocity MINIMUM HARDWARE REQUIREMENTS are:

486 with 8 megs of memory.
For SVGA graphics (provided only by registered game version) require 486 DX4/100 or Pentium to display at acceptable frame rate.

Terminal Veolocity on Disk technical support manual

This requirements are nothing and even looks funny while compared to today's available hardware. Nowdays an Android ver. 2.2 OS running (PriVileg) mobile "smart" phone runs at at least 400 Mhz CPU and has a giga of memory.
Its quite interesting to see (from historic point of view) how thoroughful the TV Help manual is, and how well organized software documentation used to be in these old DOS days. If you want to take a look at it launch TVHELP.EXE (you will notice it along with other game .EXE files after extracting)

The game soundtrack is amazingly cool and is one of the main things that add to the great gaming experience.

It took me a while to find Terminal Velocity, as the game download link provided on 3drealms.com/downloads is broken and most of the websites with mirror of 3dtv12.zip file was no longer active.

After about half an hour of search!, I've finally found and managed to download 3dtv12.zip.
In order to preserve Terminal Violocity game from disappearing I've made a mirror of 3dtv12.zip you can download from here

Thanks to dosbox DOS Emulator , is playable on both GNU / Linux, FreeBSD, Mac OS and Windows.
I did not have the time to check if the game runs fine on other operating system architectures besides mine – a Debian GNU / Linux codename (Squeeze). On my aptop Thinkpad R61 with hardware configuration (Dual core x 1.8 Ghz with 2 GB of Memory), the game runs smoothly with both good playable graphics frame rate and properly timed sound/music.

For all those who want to play the game in the Linux realm, you will have to have earlier installed dosbox dos emulator. Once dosbox is there you can further proceed download / unzip / run and enjoy Terminal Velocity on your Linux Desktop:

1. Download and unzip 3dtv12.zip

hipo@linux:~$ mkdir TV
hipo@linux:~$ cd TV
hipo@linux:~/TV$ wget http://www.pc-freak.net/files/3dtv12.zip
hipo@linux:~/TV$ unzip 3dtv12.zip
Archive: 3dtv12.zip
� � ������ � � ����� ������ � ������ �����
� � � � � � � � � � �
�� �� �� �� ����� �� �� � �� �� � �� �
�� �� �� � �� � �� �� � �� �� � ��
������ �� ������ �� � �� �� � �� �� � �����

Running VADV 2.10 ���� ���� ������
� � � � � VirtualNet 1801001
4 Telnet nodes ����� ����� ������ FidoNet 1:311/2
VADV-PHP Website �� � �� � �� BattleNet 169:1/120
����� ����� �����

Telnet/web: lightningbbs.com
Alt: lightning-bbs.darktech.org

Full access on the first call. Simple, short and to the point newuser
questionaire. Over 50 door games online, all of them are registered.

Fun RPG games like LORD, Usurper, TEOS, Trade Wars, Clans, and Quest for Nora.

Strategic war games like BRE, FE, Global Wars, ISA, and Colonies.

Adult door games like Strip Poker, Bordello, Studs and Studette.
...

After unzip is complete you will have the following list of files and directories:

hipo@linux:~/TV$ ls -1
FILE_ID.DIZ
INSTALL.EXE
LICENSE.TXT
TV/
TV12S.SHR

As you can read in the unzip notice the .zip file was taken from Telnet/web: lightningbbs.com
I was happy to find out that lightningbbs.com BBS is still up and running in both web and telnet mode! I took the time to telnet to lightningbbs.com and it was charming. lightningbbs.com is a real place of "living computer history"! For people who have never experienced the days of BBS use, I warmly recommend you do telnet lightningbbs.com and check it out. Issue in console/terminal:

hipo@linux:~/TV$ telnet lightningbbs.com
��VADV32 v4.4.110325 - (c) 2004-2011 Aspect Technologies - www.vadvbbs.com
o NetFoss - Revision 5 FOSSIL - Com Eng v1.03 - (c) 2001-2010 pcmicro.com
Connected @ 11520 to Lightning BBS on line 3

Virtual Advanced 2.10 for DOS
Multi-User Multi-Network Graphical Bulletin Board System
Serial #99608791
...
...

2. Run and enjoy Terminal Velocity 😉

The game itself is extracted automatically in TV sub directory. To launch it directly enter TV/ and run GAME.EXE , e.g.

hipo@linux:~/TV$ cd TV/
hipo@linux:~/TV/TV$ dosbox GAME.EXE

Terminal Velocity Screenshot Debian GNU / Linux 6.0 Squeeze Dosbox dos emulator

Terminal Velocity game screenshot dosbox GNU / Linux

Running the game through the game launcher TV.EXE or GAME.EXE worked but the game sound was missing music and sound FX 😐
The no-music and sound issues were however pretty normal and expected. Back in the DOS era setting your exact Sound Card device type was required before the first game launch.
Configuring the exact screen resolution (EGA / VGA / SVGA) and Sound Blaster or PC Speaker type (Sound Blaster 16 / Sound Blaster Pro) in TV is done through running SETUP.EXE .
3D Realms Terminal Velocity Screenshot Level 5 Debian Linux Squeeze dosbox

Actually SETUP.EXE used to be like a standard for almost all DOS games I've encountered.

To make Terminal Velocity sound work I had to choose from SETUP.EXE main menu:
Sound Setup -> Sound Blaster 16
or
Sound Setup -> Sound Blaster Pro

Choosing any of the two SBs produces the same sound / music effects. I guess this is the case becase dosbox emulates a number of sound cards compatible with soudn blaster.
After choosing the SB you should select Save and Launch TV to run the game with sound.
Terminal Velocity TV, dosbox setup.exe sound blaster setup program screenshot

If you quit the game and try to relaunch it with dosbox GAME.EXE unfortunately runs the game without sound fx and music again. Hence the only way to make TRI run properly with music is to everytime configure sound blaster type with SETUP.EXE . TV also supports joystick and it was nice my Genius JoyPad worked like a charm with TV under dosbox emu 😉
To play the game in full screen mode with dosbox press ALT + ENTER simultaneously. 

An interesting fact which is not related to the game is Terminal Velocity is a physics term, here is a quite from Wikipedia:

"In fluid dynamics an object is moving at its terminal velocity if its speed is constant due to the restraining force exerted by the fluid through which it is moving."

On 3drealms.com, I've found also a collection of Terminal velocity mod musictvmods.zip. For the sake of preservation tvmods.zip from disappearance I've made a mirror of tvmods.zip on here

TV has also 20 cheat code words which can be typed in while playing the game for various goodies like Invisinbility, Shield Restore, Power up all weapons, skip level etc. Complete list of Terminal Velocity cheat codes is here
If you're an absolute TV addict and you want to set a TV screenshot on background Check the TV Planet 1024×768 Background resolution

TV has also a game editor, could be valuable if you want to make yourself some custom game levels here is a mirror you can download tvcad10.zip.
I've made also a quick research if someone in the Open Source / Free Software realm is not busy working on a fork of TV, but as of time of writting it seems there is no effort to make an "open source" Terminal Veolocity game. As TV is starting to disappear from the scene and 3DRealms are not existing for so many years now, it would be nice/wise if the company publish some of their prior games source. If they don't, so many great games (like TV)'s source code will be probably lost in max 10 / 15 years time.

We know 3DRealms release some of their source code for Duke Nukem 3D, I think it is now time to release source of TRI and the other old forgotten games.

How to create ssh tunnels / ssh tunneling on Linux and FreeBSD with openssh

Saturday, November 26th, 2011

ssh-tunnels-port-forwarding-windows-linux-bypassing-firewall-diagram
SSH tunneling
allows to send and receive traffic using a dedicated port. Using an ssh traffic can have many reasons one most common usage reason is to protect the traffic from a host to a remote server or to access port numbers which are by other means blocked by firewall, e.g.: (get around firewall filtering)
SSH tunneling works only with TCP traffic. The way to make ssh tunnel is with cmds:

host:/root# ssh -L localhost:deshost:destport username@remote-server.net
host:/root# ssh -R restport:desthost:localport username@remote-server.net
host:/root# ssh -X username@remote-server.net

This command will make ssh to bind a port on localhost of the host host:/root# machine to the host desthost:destport (destination host : destinationport). Important to say deshost is the host destination visible from the remote-server.net therefore if the connection is originating from remote-server.net this means desthost will be localhost.
Mutiple ssh tunnels to multiple ports using the above example commands is possible. Here is one example of ssh tunneling
Let’s say its necessery to access an FTP port (21) and an http port (80), listening on remote-server.net In that case desthost will be localhost , we can use locally the port (8080) insetad of 80, so it will be no necessery to make the ssh tunnel with root (admin privileges). After the ssh session gets opened both services will be accessible on the local ports.

host:/home/user$ ssh -L 21:localhost:21 -L 8080:localhost:80 user@remote-server.net

That’s all enjoy 😉

Yesterday, Today, Tomorrow

Sunday, December 2nd, 2007

Yesterday I spend a lot of time outside with Lily. We went to the fountain we watched film at home. The film was called”Wild Hogs” it was supposed to be a fun commedy (only supposed to be). This week is going to be a taugh one.We have to present a project at Marketing Research.

I have to write a 600 words resume about International Enterprice,also we have to make a presentation in Culture. Today in the morning i was on a Liturgy again. God’s grace ishere ! The week passed without serious server issues (Thanks God). Today I checked some logs of one of the serversand I observed oddities there. I checked the crontab and I realized it’s because of a crontab. The dumped databaseis a HUGE one 2.6G (bzipped).

I asked in irc.freenode.net #mysql, and the guys there pointed me to a similar issuewhich was supposed to be an MySQL bug when dumping large database. Since the dumping databases were of a type MyISAMI ofcourse could have used mysqlhotcopy.

But in the end the solution to the problem was removing “–opt” option fromthe backup opts of mysqldump and passing “–skip-opt” to it (I suspect this would slow the dumping process a lot).But I don’t care it is much better (a slow dumping), than hanging the whole Webserver and interrupting the site’s visibilityover the Internet.

Btw I started playing Quake 2, it’s cool but a little annoying there are too many tunnels and veryoften after I kill most of the bad guys I spend a lot of time searching for keys and stuff .. :).END—–