Posts Tagged ‘Open’

What is the real development costs of Debian GNU / Linux – How much costs the development of a Free Software projects

Friday, February 17th, 2012

Free Software (FS) is free as in freedom as well as free as in price. Free and Open Source Software (FOSS) is developed by geek hobbyist which voluntarily put their time and effort in writting, testing and sharing with anyone for free million of lines of programming code. This doesn't mean however the price of free software costs is 0 (zero). Though the "end product" –  Free Software developed is FREE, "real" software costs as with any other product costs huge money.

I've recently read on Jeb's blog an estimation on how much is the cost of one of the major Free Software project efforts – Debian GNU / Linux
According to James E. Brombergerthe whole Debian project was estimated to be at the shocking price of $19 billion – $19 000, 000, 000 !!!

Here is how JEB got the $19 billions, a quote taken from his blog:

"By using David A Wheeler’s sloccount tool and average wage of a developer of US$72,533 (using median estimates from Salary.com and PayScale.com for 2011) I summed the individual results to find a total of 419,776,604 source lines of code for the ‘pristine’ upstream sources, in 31 programming languages — including 429 lines of Cobol and 1933 lines of Modula3!

In my analysis the projected cost of producing Debian Wheezy in February 2012 is US$19,070,177,727 (AU$17.7B, EUR€14.4B, GBP£12.11B), making each package’s upstream source code worth an average of US$1,112,547.56 (AU$837K) to produce. Impressively, this is all free (of cost).

James has done incredible job with this great research and he deserves applause.
However I believe the numbers proposed by his research are slightly different if we speak about realistic cost of Debian GNU / Linux.
The real costs of the working software ready to install on a user PC are way higher, as according to Jeb's research only the software cost based on code line count is considered.

Hence James software estimation calculates only the programming costs and miss many, many factors that constitute the software end cost.
Some of the many, many REAL COST / expenses for developing a huge Free Software project like Debian GNU / Linux to be considered are:
 

a) bandwidth costs for hosting free software (on the server side)b) bandwidth cost for developers or FS users downloading the software

a) Time spend to spread the word of the great added value of Debian and bundled software (Mouth by Mouth Marketing)

b) Time spend to advertise Debian and its free software components on blogs, social networks (identi.ca, facebook, twitter) etc.(Voluntary online Marketing, SEO etc.)

c) Time spend on generating ideas on future program versions and reporting them to Debian FS community

d) Time on evaluation and feedback on software

e) Time spend on managing free software repository (download) servers voluntarily (by system administrators)

f) Time spend by users on Bug Tracking & Bug Reporting

g) Time spend on research and self-actualization by software developer)

h) Time spend on software Quality Assurance

This are most of the multiple factors which should probably influence the cost of any non-free (proprietary software) project. No matter this costs apply for non-free software, it perfectly applies for free software as well.With all said if if we assume the non-programming costs are equal to the programming costs of $ 19 000 000 000 (suggested by Jeb). This means the real cost of Debian will presumably be at least $32 000 000 000. Putting $ 19 billion for all this long list of "additional" costs (besides pure source) factors is probably still very under-scored number.
 

  • the developers use of their own computers (hardware depreciation)
  • electricity bill of the volunteer (developer) working on the program or project
  • electricity bills for servers where free software is stored and available for download
  • volunteer developer IT skills and tech knowledge (KNOW HOW)
  • Internet, network, dial up bandwidth cost
  • personal time put in FS development (programming, design, creativity etc.)! here the sub costs are long:
  • Costs for Project Management Leaders / Project Coordination
  • The complexity of each of the projects constituting Debian

Very interesting figure from Jeb's research is the Programming Languages break down by source code figure.
Jamesresearch reveals on the 4 major programming languages used in the 17000+ software projects (part of Debian GNU / Linux):

 

  • ANSI C with 168,536,758 – (40% of all projects source code)
  • C++ at 83,187,329 – (20% of all projects source)
  • Java 34,698,990 – (lines of code 8% of sources)
  • Lisp – (7% of all projects source code)

  His research also provides a general idea on how much the source code of some of the major FOSS projects costs. Here is a copy of his figures
 

Individual Projects

Other highlights by project included:

Project Version Thousands
of SLOC
Projected cost
at US$72,533/developer/year
Samba 3.6.1 2,000 US$101 (AU$93M)
Apache 2.2.9 693 US$33.5M (AU$31M)
MySQL 5.5.17 1,200 US$64.2M (AU$59.7M)
Perl 5.14.2 669 US$32.3M (AU$30M)
PHP 5.3.9 693 US$33.5M (AU$31.1M)
Bind 9.7.3 319 US$14.8M (AU$13.8M)
Moodle 1.9.9 396 US$18.6M (AU$17.3M)
Dasher 4.11 109 US$4.8M (AU$4.4M)
DVSwitch 0.8.3.6 6 US$250K (AU$232K)

 

As you can imagine all the source evaluation results, are highly biased and are open for discussion, since evaluating a free software project/s is a hard not to say impossible task. The "open" model of development makes a project very hard to track, open source model implies too many unexpected variables missing from the equation for clear calculation on costs. What is sure however if turned in money it is very expensive to produce.  At present moment Debian Project is sponsored only through donations. The usual yearly budget 5 years ago for Debian  was only $80 000 dollars a year!! You can check Debian Project annual reports throughout the years here , for year 2012 Debian Project budget is as low as $ 222, 677 (US Dollars)! The output price of the software the project provides is enormous high if compared to the low project expenses!

For us the free software users, price is not a concern, Debian is absolutely free both  as in freedom and free as in beer 😉
 

How to mount ISO image files in Graphical Environment (GUI) on Ubuntu and Debian GNU/Linux

Saturday, January 14th, 2012

Mounting ISO files in Linux is easy with mount cmd, however remembering the exact command one has to issue is a hard task because mounting ISO files is not a common task.

Mounting ISO files directly by clicking on the ISO file is very nice, especially for lazy people uninitiated with the command line 😉

Besides that I'm sure many Windows users are curious if there is an equivallent program to DaemonTools for Linux / BSD*?

The answer to this question is YES!
There are two major programs which can be used as a DaemonTools substitute on Linux:

These are FuriousISOMount and AcetoneISO
AcetoneISO is more known and I've used it some long time ago and if I'm correct it used to be one of the first ISO Mount GUI programs for Linux. There is a project called GMount-ISO / (GMountISO) which of the time of writting this article seems to be dead (at least I couldn't find the source code).

Luckily FuriousISOMount and AcetoneISO are pretty easy to install and either one of the two is nowdays existing in most Linux distributions.
Probably the programs can also be easily run on BSD platform also quite easily using bsd linux emulation.
If someone has tried something to mount GUIs in Free/Net/OpenBSD, I'll be interesting to hear how?

1. Mount ISO files GUI in GNOME with Furius ISO Mount

FuriousISOMount is a simple Gtk+ interface to mount -t iso9660 -o loop command.

To start using the program on Debian / Ubuntu install with apt;

debian:~# apt-get install furiusisomount
The following extra packages will be installed:
fuseiso fuseiso9660 libumlib0
The following NEW packages will be installed:
furiusisomount fuseiso fuseiso9660 libumlib0

To access the program in GNOME after install use;

Applications -> Accessories -> Furious ISO Mount

Screenshot ISO Mount Tool Debian GNU/Linux Screenshot
 

When mounting it is important to choose Loop option to mount the iso instead of Fuse

After the program is installed to associate the (.iso) ISO files, to permanently be opened with furiusisomount roll over the .iso file and choose Open With -> Other Application -> (Use a custom command) -> furiusisomount

GNOME Open with menu Debian GNU / Linux

2. Mount ISO Files in KDE Graphical Environment with AcetoneISO

AcetoneISO is build on top of KDE's QT library and isway more feature rich than furiousisomount.
Installing AcetoneISO Ubuntu and Debian is done with:

debian:~# apt-get install acetoneiso
The following NEW packages will be installed:
acetoneiso gnupg-agent gnupg2 libksba8 pinentry-gtk2 pinentry-qt4
0 upgraded, 6 newly installed, 0 to remove and 35 not upgraded.
Need to get 3,963 kB of archives.
After this operation, 8,974 kB of additional disk space will be used.
...

Screenshot Furius ISO Mount Tool Debian GNU/Linux ScreenShot

AcetoneISO supports:
 

  • conversion between different ISO formats
  • burn images to disc
  • split ISO image volumes
  • encrypt images
  • extract password protected files

Complete list of the rich functionality AcetoneISO offers is to be found on http://www.acetoneteam.org/viewpage.php?page_id=6
To start the program via the GNOME menus use;

Applications -> Accessories -> Sound & Video -> AcetoneISO

I personally don't like AcetoneISO as I'm not a KDE user and I see the functionality this program offers as to rich and mostly unnecessery for the simple purpose of mounting an ISO.

3. Mount ISO image files using the mount command

If you're a console guy and still prefer mounting ISO with the mount command instead of using fancy gui stuff use:

# mount -t iso9660 -o loop /home/binary/someiso.iso /home/username/Iso_Directory_Name

 

Adding a nice advanced text editor to make wordpress wp-admin have Microsoft Word like edit functionality

Friday, September 16th, 2011

By the default wordpress does not have support for changing the exact font, therefore copying and pasting a text made in Open Office or MS Word often places in the Post or Page wp edit fonts different from the default one set for articles.
Hence some articles after being published on a wordpress blog show up with improper font and the only way to fix that is to change the font first in Open Office and then copy back to wordpress instead of simply being able to change the font from within the wordpress article.

To get around this problem, there is a nice plugin fckeditor-for-wordpress-plugin which aids wordpress with an awesome Word like edit functionalities.
, downhload location for FCKEdit for WordPress is here

Here is a screenshot of the extra nice functionality the FCKEditor for wordpress providces.

FCKEDitor for wordpress extra functionality screenshot

Installing the plugin is like installing any other wordpress plugin and comes easily to:

debian:/~# cd /var/www/blog/wp-content/plugins
debian:/plugins# wget http://downloads.wordpress.org/plugin/fckeditor-for-wordpress-plugin.3.3.1.zip
...
debian:/plugins# unzip fckeditor-for-wordpress-plugin.3.3.1.zip
...
debian:/plugins# cd fckeditor-for-wordpress-plugin/

And further enabling the plugin from:

Plugins -> Inactive -> (Dean's FCKEditor For WordPress) Enable

fckeditor for wordpress will replace the default wordpress editor TinyMCE straight after being enabled.
 I’ve done also a mirror of the current version as of time of writting of this article, one can  download the fckeditor for wordpress mirrored here 
Now really file editting inside wordpress admin panel is way easier and convenient 😉 Cheers

How to install OpenNTPD NTP server to synchronize system clock on FreeBSD for better security

Sunday, February 12th, 2012

FreeBSD, OpenBSD, NetBSD and Linux ntpd alternative server to synchronize server system time

Lately I've been researching on ntpd and wrote a two articles on how to install ntpd on CentOS, Fedora and how to install ntpd on FreeBSD and during my research on ntpd, I've come across OpenNTPD and decided to give it a go on my FreeBSD home router.
OpenBSD project is well known for it is high security standards and historically has passed the test of time for being a extraordinary secure UNIX like free operating system.
OpenBSD is developed in parallel with FreeBSD, however the development model of the two free operating systems are way different.

As a part of the OpenBSD to be independant in its basis of software from other free operating systems like GNU / Linux and FreeBSD. They develop the all around free software realm known OpenSSH. Along with OpenSSH, one interesting project developed for the main purpose of OpenBSD is OpenNTPD.

Here is how openntpd.org describes OpenNTPD:

"a FREE, easy to use implementation of the Network Time Protocol. It provides the ability to sync the local clock to remote NTP servers and can act as NTP server itself, redistributing the local clock."

OpenNTPD's accent just like OpenBSD's accent is security and hence for FreeBSD installs which targets security openntpd might be a good choice. Besides that the so popular classical ntpd has been well known for being historically "insecure", remote exploits for it has been released already at numerous times.

Another reason for someone to choose run openntpd instead of ntpd is its great simplicity. openntpd configuration is super simple.

Here are the steps I followed to have openntpd time server synchronize clock on my system using other public accessible openntpd servers on the internet.

1. Install openntpd through pkg_add -vr openntpd or via ports tree

a) For binar install with pkg_add issue:

freebsd# pkg_add -vr openntpd
...

b) if you prefer to compile it from source

freebsd# cd /usr/ports/net/openntpd
freebsd# make install clean
...

2. Enable OpenNTPD to start on system boot:

freebsd# echo 'openntpd_enable="YES"' >> /etc/rc.conf

3. Create openntpd ntpd.conf configuration file

There is a default sample ntpd.conf configuration which can be straight use as a conf basis:

freebsd# cp -rpf /usr/local/share/examples/openntpd/ntpd.conf /usr/local/etc/ntpd.conf

Default ntpd.conf works just fine without any modifications, if however there is a requirement the openntpd server to listen and accept time synchronization requests from only certain hosts add to conf something like:

listen on 192.168.1.2
listen on 192.168.1.3
listen on 2607:f0d0:3001:0009:0000:0000:0000:0001
listen on 127.0.0.1

This configuration will enable only 192.168.1.2 and 192.168.1.3 IPv4 addresses as well as the IPv6 2607:f0d0:3001:0009:0000:0000:0000:0001 IP to communicate with openntpd.

4. Start OpenNTPD service

freebsd# /usr/local/etc/rc.d/openntpd

5. Verify if openntpd is up and running

freebsd# ps axuww|grep -i ntp
root 31695 0.0 0.1 3188 1060 ?? Ss 11:26PM 0:00.00 ntpd: [priv] (ntpd)
_ntp 31696 0.0 0.1 3188 1140 ?? S 11:26PM 0:00.00 ntpd: ntp engine (ntpd)
_ntp 31697 0.0 0.1 3188 1088 ?? S 11:26PM 0:00.00 ntpd: dns engine (ntpd)
root 31700 0.0 0.1 3336 1192 p2 S+ 11:26PM 0:00.00 grep -i ntp

Its also good idea to check if openntpd has succesfully established connection with its peer remote openntpd time servers. This is necessery to make sure pf / ipfw firewall rules are not preventing connection to remote 123 UDP port:

freebsd# sockstat -4 -p 123
USER COMMAND PID FD PROTO LOCAL ADDRESS FOREIGN ADDRESS
_ntp ntpd 31696 4 udp4 83.228.93.76:54555 212.70.148.15:123
_ntp ntpd 31696 6 udp4 83.228.93.76:56666 195.69.120.36:123
_ntp ntpd 31696 8 udp4 83.228.93.76:49976 217.75.140.188:123

By default openntpd is also listening to IPv6 if IPv6 support is enabled in freebsd kernel.

6. Resolve openntpd firewall filtering issues

If there is a pf firewall blocking UDP requests to in/out port 123 within /etc/pf.conf rule like:

block in log on $EXT_NIC proto udp all

Before the blocking rule you will have to add pf rules:

# Ipv4 Open outgoing port TCP 123 (NTP)
pass out on $EXT_NIC proto tcp to any port ntp
# Ipv6 Open outgoing port TCP 123 (NTP)
pass out on $EXT_NIC inet6 proto tcp to any port ntp
# Ipv4 Open outgoing port UDP 123 (NTP)
pass out on $EXT_NIC proto udp to any port ntp
# Ipv6 Open outgoing port UDP 123 (NTP)
pass out on $EXT_NIC inet6 proto udp to any port ntp

where $EXT_NIC is defined to be equal to the external lan NIC interface, for example:
EXT_NIC="ml0"

Afterwards to load the new pf.conf rules firewall has to be flushed and reloaded:

freebsd# /sbin/pfctl -f /etc/pf.conf -d
...
freebsd# /sbin/pfctl -f /etc/pf.conf -e
...

In conclusion openntpd should be more secure than regular ntpd and in many cases is probably a better choice.
Anyhow bear in mind on FreeBSD openntpd is not part of the freebsd world and therefore security updates will not be issued directly by the freebsd dev team, but you will have to regularly update with the latest version provided from the bsd ports to make sure openntpd is 100% secure.

For anyone looking for more precise system clock synchronization and not so focused on security ntpd might be still a better choice. The OpenNTPD's official page states it is designed to reach reasonable time accuracy, but is not after the last microseconds.
 

RafKill Raptor Free Software (Open Source) clone for GNU/Linux

Saturday, January 28th, 2012

I've earlier blogged on playing Apogee's Raptor Shadows of Death arcade on GNU / Linux with dosbox

All the old school raptor addicts will be interested to hear Kazzmir (Jon Rafkind) a free software devotee developer has created a small game resembling many aspects of the original Raptor arcade game.
The game is called Rafkill and is aimed to be a sort of Raptor like fork/clone.
Originally the game was also named Raptor like the DOS game, however in year 2006 it was changed to current Rafkill in order to avoid legal issues with Apogee's Raptor.

The game is not anymore in active development, the latest Rafkill release is from January 2007, anyhow even for the 2012 it is pretty entertaining. The sound and music are on a good level for a Linux / BSD shoot'em'up free software game . The graphics are not of a top quality and are too childish, but this is normal, since the game is just one man masterpiece.

Rafkill Level 1 Debian GNU/Linux

Rafkill is developed in C/C++ programming language, the game music engine it uses is called DUMB (Dynamic Universal Bibliotheque). By the way DUMB library is used for music engine in many Linux arcade games. DUMB allows the Linux game developer to develop his game and play a music files within different game levels in "tracked" formats like mod, s3m, xm etc.

The game is available in compiled form for almost all existent GNU/Linux distributions, as well as one can easily port it as it is open source.

To install Rafkill on Debian, Ubuntu, Xubuntu and Linux Mint en other Debian based distros

root@debian:~# apt-get install rafkill

Installing on Fedora and other rpm based is with yum

debian:~# apt-get install rafkill
...

Once rafkill is installed, in order to start it on Debian the only way is using the rafkill (/usr/bin/rafkill) command. It appears the deb package maintainer did not wrote a gnome launcher file like for example /usr/share/applications/rafkill.desktop
Just to explain for all the GNOME noobs, the .desktop files are a description file GNOME reads in order to understand where exactly to place certain application in the (Gnome Applications, Places, System …) menu panel.

Even though it miss the .desktop, it is launchable via Applications menu under the Debian section e.g. to open it from the GNOME menus you will have to navigate to:

Applications -> Debian -> Games -> Action -> Rafkill

This "shortcut" to launch the game is quite long and hard to remember thus it is handy to directly launch it via xterm:

hipo@debian:~$ rafkill

Rafkill raptor like native Linux game main menu screenshot Debian GNU / Linux Squeeze

or by pressing ALT+F2 and typing rafkill :

Rafkill Linux game gnome launcher screenshot

Rafkill Debian Linux Level 5 power weaponscreenshot

Starting the game I got some really ugly choppy music / sound issues.
My guess was the fizzling sounds were caused by some bug with the sound portions streamed through pulseaudio sound system.
To test if my presume is correct, stopped pulseaudio and launched rafkill once again:

hipo@debian:~$ pulseaudio -k
hipo@debian:~$ rafkill

This way the game was counting on ALSA to process sound en the sound was playing perfectly fine.

I solved this problem through small wrapper shell script. The script did kill pulseaudio before launching rafkill and that way solve gchoppy sound issues, once the game execution is over the script starts pulseaudio again in order to prevent all other applications working with pulseaudio.

Finally, I've placed the executable script in /usr/bin/rafkill :

Here is the script:

#!/bin/bash
pulseaudio --kill
/usr/games/rafkill
pulseaudio --start

You can download rafkill.wrapper.sh here
Or write in root terminal:

debian:~# cd /usr/bin
debian:/usr/bin:# wget https://www.pc-freak.net/bshscr/rafkill.wrapper.sh
debian:/usr/bin:# mv https://www.pc-freak.net/bshscr/rafkill.wrapper.sh rafkill
debian:/usr/bin:# chmod +x rafkill

Interesting in Ubuntu Linux, rafkill music is okay and I suppose the bug is also solved in newer Linux distributions based on Ubuntu. Probably the Debian Squeeze pulseaudio (0.9.21-4) package version has a bug or smth..

After the change the game music will be playing fine and the game experience is cooler. The game is hard to play. Its really nice the game has game Saves, so once you die you don't have to start from level 1.

Rafkill Load menu screenshot

  I've seen rafkill rolling around on freebsd.org ftps under the ubuntu packages pool, which means rafkill could probably be played easily on FreeBSD and other BSDs.

Enjoy the cool game 😉

How to play Audio music CDs in GNU/Linux and Free/Net/Open BSDs

Sunday, January 22nd, 2012

If you still have some old dusty CDs left on the CD shelf, its quite cool to give it a ride in a rainy morning.

As I enjoy working in console so much, I thought it might be interesting to share how music audio CDs can be listened in plain text mode console.

For all console / terminal geeks Linux and BSDs can be equipped with a number of text/console audio cd console players.

There are plenty of free software console cd audio players on the net, however I found cdplay , cdcd and dcd to be the most popular ones.

On Debian and Ubuntu G*/Linuces cdplay and cdcd are installable via apt. To install cdtool:

root@xubuntu-desktop:~# apt-get install cdtool
...

cdtool package, contains a number of commands enabling you to listen/stop/shuffle/eject/get info about cd audio volumes. cdtool provides the following binaries:

cdeject
cdclose
cdir
cdinfo
cdpause
cdplay
cdstop
cdvolume
cdshuffle

Install cdcd on Debian and alike by typing:

root@xubuntu-desktop:~# apt-get install cdcd
...

cdcd has shell like interface the most basic use of it is with:

root@xubuntu-desktop:~# cdcd
cdcd> play

To play audiocds in console on FreeBSD , a command tool dcd is available and installable through ports.
To install it issue:

root@freebsd# cd /usr/ports/audio/dcd
root@freebsd# make install clean
...

dcd is also available for Linux but on most GNU/Linuxes it has to be built from source.

Lets say you'd like to Play the 5th song from audio CD:

freebsd# dcd 5

dcd has plenty of great arguments, to get some fun with it check the man page.

Another program that can be used to play audio CDs on both Linux and BSDs is the "classical" mplayer .

To play AUDIO CD with mplayer the command line to use is:

root@debian:~# mplayer -cdrom-device /dev/sr0 cdda:// -cache 5000
...

The argument -cache 5000 has to be passed to to work around choppy sound (if for example audio playback interruptions every few milliseconds).

For people who are keen on ncurses (Midnight Commander) like command line interfaces you might enjoy Herrie a minimalistic music player that supports plenty of sound formats, including audiocds.

Herrie is available for Debian and most deb based modern distros via apt, e.g.:

root@xubuntu-desktop:~# apt-get install herrie
...

Herrie Minimalistic Music player for Linux and BSD


Ports are also available for FreeBSD, NetBSD and OpenBSD.
To install on FreeBSD:

root@freebsd# cd /usr/ports/audio/herrie
root@freebsd# make install clean

I'll be happy to hear feedback and recommendations on any other console audio cd players I might forgot to mention.
Which is your favourite console text based cd audio player?

How to solve ALSA sound problems with old Linux programs and games depending on (OSS)’s /dev/dsp / fix wine games and pulseaudio problems – My few thoughts on OSS and ALSA

Wednesday, January 11th, 2012

 

ALSA OSS Pulseaudio ESD Some fixes workaround to gnu linux audio messI remember GNU / Linux, 11 years from now, times when ALSA was not standardly shipped with Linux.
Back then ALSA still lacked good support for many SoundCards and was still a "baby project".
In that time what we used to have sound on Linux was OSSOpen Sound System. OSS emerged right after the first ever Linux sound system VoxWare (formerly known as the Linux Sound Driver).

Back in those days OSS was used for multimedia support on both GNU / Linux and BSD based free OSes. It was few years later when I heard and used ALSA for a fist time and it wasn't really a love from first sigth.

One can easily find out by the name ALSA it is a system especially built for the Linux kernel and that's one of the reasosn why *BSD systems has their custom separate sound system.
There is plenty of reasons why OSS was substituted with ALSA. Main reason was its commercial like license, OSS wasn't completely "open source" GPLed (free software), there was resctions on use of OSS for commercial goals.

With its emerge ALSA started to push away OSS slowly. Somewhere in 2003, alsa has officially entered the Linux kernel source and until 2005 it was the default standard for all GNU / Linux operating systems.

As of time of writting ALSA has become the only sound system to have support for multiple sound card devices for Linux.
My experiences with ALSA, however ain't so nice if I take a look in my past experiences.
Since the very beginning of using ALSA, I had plenty of troubles with configuring properly my sound card not to mention, even after configuring it the MIDI support was not there.
Besides all the troubles main problems were stemming from the many applications still written to use OSS as sound system and hence with those sound was impossible with ALSA.The most problematic thing about apps written with OSS in mind was all of them tried to stream sound via /dev/dsp (OSS Digital Sound Processor), since alsa did not used /dev/dsp those programs was soundless.

On the other hand OSS was creating issues as well, one severe problem with OSS was the inability to stream multiple sounds simultaneously, because each sound stream required to pass voice through /dev/dsp and usually there was only one /dev/dsp.

The message;

/dev/dsp: Device or resource busy
and the proceeding irritation that used to annoy us in the early GNU / Linux days had of course some raw workarounds hacks but generally the workaround did not fix problems always.

Introduction of alsa free us from /dev/dsp issues but on the other handy has created a whole ocean of new BIG problems …
ALSA has modular structure and this imposes a great problem nowdays. The modular architecture is generally a good idea, however the way this was implemented within ALSA is far away from clear and easy to understand by the end user and therefore makes it very unintuitive and obscure.
Alsa misses simplicity which somehow was partially in the days of OSS. Thinking over the general situation with Linux multimedia nowdays, I believe it was exactly ALSA Project responsible for the so delayed mass Desktop Linux adoption.

Many long year standing Linux users had certainly had the alsa troubles during new system installs (correct me if I'm wrong).
The only fix to multiple soundcard initialization problems was to download alsa source and compile from source and hence made it hard and discouraging for people giving Linux a try.
This kind of ALSA "brokenness" pattern continues even to this very day (in Debian) Linux and probably building the alsa system from source is among the good practices to have a functional Linux sound system…

With all said the historic reason why ALSA was not quickly adopted and still is not a preferred default system for many applications ported to Free Software OSes by commercial company vendors is clear. Its simply not working out of the box …

Hope some ALSA developers will read this post work on changing the crazy structure of ALSA over complexity. ALSA needs automate way to solve issues with itself, the configuration should be more trivial and unified if Linux has to become more attractive for Desktop adoption.

Anyways, after the few words of history and indicating my pesonal observations on ALSA. I will proceed and explain few things on how ALSA can be configured to support and play nice with OSS dependant programs as well some basic explanations on common incompatibility between esd and pulseaudio and how this can be fixed;.

To assure nowdays OSS API built programs and games would work with Alsa its necessery to have installed;

ALSA wrapper for OSS applications

On Debian, Ubuntu, Fedora and most Linux distributions the Alsa OSS compatability layer comes under a (deb / rpm) package named alsa-oss

To install OSS compatability on Debian, Ubuntu and the like Debian based distributions issue:

debian:~# apt-get install alsa-oss alsaplayer-oss
...

On Fedora and other rpm based distributions install is with:

[root@fedora ~]# yum install alsa-oss alsaplayer-oss
...

alsa-oss provides with a command called aoss that should be used to work around some issues with old applications still depending on OSS:

hipo@debian:~$ aoss programName

Using aoss is helpful especially in situations if you have to run programs which deal with MIDI and others which somehow want to use /dev/dsp

There is also alternative way to enable alsa native support for MIDI and OSS by loading 3 kernel modules:

debian:~# modprobe snd-seq-oss
debian:~# modprobe snd-pcm-oss
debian:~# modprobe snd-mixer-oss

Note! The three modules has to be separately build using kernel source at most cases and does not come with most Linux distributions, so on many installations (including my current), they will be missing. If for you they load properly or you have customly build them add them also to load on system boot, like so:

echo 'snd-seq-oss' >> /etc/modules
echo 'snd-pcm-oss' >> /etc/modules
echo 'snd-mixer-oss' >> /etc/modules

The Linux sound situation becomes even more messy when ESD enters the scene. Many of the novice new Linux users certainly don't remember (Enlightened Sound Daemon) . ESD historically preceded PulseAudio . Hence it will be good to mention ESD was used for few years in GNOME and in around 2006-2007 it was substituted by PulseAudio.
Many applications, however who was ported or written for Linux especially (the proprietary ported ones) was already built to work with ESD and even though newer GNOME releases was fully using pulseaudio, this (non free software apps and games) were still depending on ESD.

The situation was partially fixed by creation of module for pulseaudio which added emulation support for esd . This was done by a module library for pulseaudio called libprotocol-esound.so
The package for almost all Linux distributions which does the esd emulation via pulse is pulseaudio-esound-compat . In latest Fedora Linux pulseaudio-esound-compat is installed by default.
In Debian and other Linux distributions it might need to be installed via apt with;

debian:~# apt-get install pulseaudio-esound-compat
...

pulseaudio-esound-compat solves some of the ESD app incompability but not always …
Handy tool also worthy to mention in solving PulseAudio, OSS incompatibility issues is padsp

padsp is helpful in solving obsolete issues with OSS applications (trying to access /dev/dsp) and therefore unable to communicate with Pulseaudio
padsp – is a PulseAudio OSS Wrapper.

An example where padsp is helpful is in case of /dev/dsp errors like:

/dev/dsp: Device or resource busy
Could not open /dev/dsp

Another common problem with sound on Linux is when running windows applications (running windows games with wine).
Quite often sound fails to work since wine tries to directly communicate with alsa and fails because alsa sound channel is taken by pulseaudio.

To workaround wine issues with pulseaudio, one of the solutions is to temporary stop pulseaudio, before running the wine emulated application:

hipo@debian:~$ pulseaudio --kill

Later on when the windows wine emulation is completed, pulseaudio has to be started once again in order to make Pulseaudio applications produce sound again, e.g. one has to issue:

hipo@debian:~$ pulseaudio --start
Alternative way to workaround wine sound issues is by using a script to kill pulseaudio every second. Here is fix_pulseaudio_wine_sound_probs.sh script

This script was reported by many people as fix to problems with wine games failing to play sounds and music, anyhow I personally prefer using the stop / start pulseaudio method.

The picture below is taken from Wikipedia and illustrates, clearly the intergalactical complexity of sound systems on Gnu / Linux and BSD

I just hope one day this (OSS, ALSA, esd, Pulseaudio) mess will be over! In the mean time I hope my suggested work arounds helps someone. If someone has a better more unified script or solution please share in comments

Alex the Alligator – a nice retro style Nintendo / GameBoy like Free Software game for GNU / Linux

Tuesday, December 20th, 2011

Alex the Alligator Free Software 4 colors game Intro GNU Linux screen

Alex the Alligator is a Free Software (Open Sourced) arcade game licensed under the General Public License (GPL)
The game is quite of fun and especially the music totally kicks ass! 😉

The game plot is simple but fun in the good Spirit of oldschool Super Mario like arcade games.
Alex the Alligator evil human kidnapper poachers helicopter, GNU / Linux

In the game you are a little cute crocodile whose (crocodile) girlfriend is kidnapped with a helicopter by the evil human poachers.
As you love her too much and you're determined to grow a crocodile family with this croco-girl you start a long quest to save her from possible zoo slavery or killing for a crocodile skin boots.
Kidnapping Lola dropping a cage Linux screenshot

The quest for kidnapped girlfriend (LOLA) liberation wents through the harsh jungles.
Alex The ALligator level 1 on Linux screenshot

Alex The Alligator has a version for both Windows and Linux ports. The Linux port is available for most major distributions including Debian, Ubuntu, Fedora etc.

To install the game on Debian and Ubuntu with apt-get issue:

debian:~# apt-get --yes install alex4
...

After installing the game can be run from command line using cmd:

alex4

The game controls are as follows;
 

  • Arrow Keys – Movement
  • Alt – Jump
  • Ctrl – Fire (if you have previously collected Eggs

Alex the Alligator is also equipped with a MAP editor, so if you really want to contribute the game development, take some time create some maps and submit to game's official website http://allegator.sourceforge.net/ . On the game website there are few other variations of the Alex the Alligator as well as extra game maps.
Explanation on which keys can be used to create maps is found in the game manual, e.g.:

debian:~$ man alex4

If you have downloaded some extra game maps from the game sourceforge website, to load them you can use:

Shift+L

Will Alex succeed in saving his girlfriend ? It's up to you 😉

Little Registry Cleaner (Free Software / Open Source Windows XP Registry Cleaner)

Saturday, December 17th, 2011

Little Registry Cleaner - Free and Open Source Software Windows XP Registry cleaner / Alternative to Registry Booster
Have you ever wondered, if there is a free (open source) software that could fix Windows XP registry irregularities e.g. (obsolete or unwanted items that build up in the registry over time.)?

I did not either until now, however when I had to fix, few Windows XP computers which was not maintained for a long time fixing the Windows registry was necessery to make the sluggerish computers improve their overall stability and performance.

The reasons of the slowness in computers who run for a long time by users who does not have a "computer culture" are obvious.
Windows programs which has incorrectly placed registry records withint the Windows registry database, Programs which on Uninstall / Removal left behind a lot of registry records just to hang around because of impotent (coders), or records created on purpose on program uninstall to intentionally further track the user behavior etc.
Other reasons why Windows registry gots bloated with time, are due to Malware or polymorphic Viruses which load them selves everytime on Windows load using some obscure registry records.

Though I'm not a big proprietary software lover still my job as a system administrator , enforces me to fix some broken Windowses.
I haven't fixed Windows machines for a long time, so my memories on programs that clean up registry are from my young years.

The software, I've used before to fix Windows 2000 / XP Registry was:

1. Registry Booster

From my current perspective of a free software hobbyist / evangelist it was important for me to clean up the Windows PCs with a program that is Free or Open Source Software.
When I'm asked to fix some Windows computer I always do my best to make most of the programs that roll on the PC to be FOSS.

Using FOSS instead of downloading from torrents, some cracked software has multiple benefits.

1. Usually Free Software is more stable and more robust2. FOSS software for Windows usually does not come with Malware / Spyware as many of the cracked proprietary software

3. Free and Open Source Programs are simplistic in interface and way of use

A bit of research if there is a Free (Open Source) Software immediately lead me to a program called Little Registry Cleaner
You can see a screenshot of the program in the beginning of the article, the program is very easy to install and use and uses some .NET framework classes so right before installing it installs .NET library (code).

The use results of Little Registry Cleaner were amazing. Even though it is a free software the program found and fixed more registry problems than its competitor Windows Registry Booster! 😉